Hisskra warrior: Difference between revisions
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==Hunting strategies== |
==Hunting strategies== |
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Like the other Hisskra the warriors are protected by thick, scaly, plates. A physical swing can be negated by this armor or can even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them e-bladed. Hisskra, and the warrios are no exception, actually will work together and drag off stunned or prone allies to safety. In addition to their physical prowess, the warriors can draw out a blow-gun and hit their opponents with a small poison-tipped dart. The poison can cause dizziness (RT), lethargy (slow), and even put the opponent into a prone stance. |
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Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the warriors don't put up much of a challenge, but combined with their brethren they can leave you dead with a weapon/runestaff on the ground. |
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==Other information== |
==Other information== |
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Revision as of 19:15, 31 December 2007
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Nearly as tall as a typical human, the humanoid reptilian hisskra shares many characteristics with mankind. A long snout filled with an array of sharp teeth dominates the hisskra's facial features, giving him the appearance of a bipedal iguana. Well-defined pectorals and a muscular torso are nearly man-like, but for the dull, dark green scales that fade to a paler shade at the throat, and the ridge of mottled, boney spines that runs from between the hisskra warrior's shoulder blades to the tip of his four-foot tail. The hisskra's muscular limbs end in thick-fingered, partially-webbed hands and feet tipped with blackened claws, which are formidable weapons should the creature lose his more civilized martial implements. The hisskra warrior peers about with milky white eyes, his tongue flicking over his scaly lips.[1]
Hunting strategies
Like the other Hisskra the warriors are protected by thick, scaly, plates. A physical swing can be negated by this armor or can even jar a weapon loose. This can be a devastating problem if there are other hisskra present. It is often advised to use throw away weapons and have them e-bladed. Hisskra, and the warrios are no exception, actually will work together and drag off stunned or prone allies to safety. In addition to their physical prowess, the warriors can draw out a blow-gun and hit their opponents with a small poison-tipped dart. The poison can cause dizziness (RT), lethargy (slow), and even put the opponent into a prone stance.
Their thick scaly hide, however, makes small weapons and arrows a difficult prospect (even for like-level ambushers). Spell-casters must be wary of the hisskra tail-sweep maneuver, which can put you on the ground. By themselves, the warriors don't put up much of a challenge, but combined with their brethren they can leave you dead with a weapon/runestaff on the ground.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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