Human: Difference between revisions

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{{Race
{{Race | regen = 1 per 3 min | decay = 14 minutes | height = 6 feet | language = Common}}
| regen = 1 per 3 min
Humans are a sturdy race, usually standing at 5'5" to 6' tall. They can have a wide variety of features, hair that can be anywhere from white or grey (usually found on the elderly) to black, and a skin color that can range from pale to dark brown. Compared to most other races in [[Elanthia]], humans have a rather short life-span.
| decay = 14 minutes
| height = 5' to 6', max 6.5'
| language = Common}}

'''Humans''' are a sturdy race, usually standing at 5'5" to 6' tall. They can have a wide variety of features, hair that can be anywhere from white or grey (usually found on the elderly) to black, and a skin color that can range from pale to dark brown. Compared to most other races in [[Elanthia]], humans have a rather short life-span.


Humans usually dwell in the [[Turamzzyrian Empire]], sometimes referred to as the Human Empire. The size of this empire rivals that of the [[Elven Nations]].
Humans usually dwell in the [[Turamzzyrian Empire]], sometimes referred to as the Human Empire. The size of this empire rivals that of the [[Elven Nations]].

Revision as of 16:03, 4 July 2008

Human
Decay Timer 14 minutes
Spirit Regeneration 1 per 3 min, ×2 on node
Height 5' to 6', max 6.5'
Weight {{{weight}}}
Languages Common

Humans are a sturdy race, usually standing at 5'5" to 6' tall. They can have a wide variety of features, hair that can be anywhere from white or grey (usually found on the elderly) to black, and a skin color that can range from pale to dark brown. Compared to most other races in Elanthia, humans have a rather short life-span.

Humans usually dwell in the Turamzzyrian Empire, sometimes referred to as the Human Empire. The size of this empire rivals that of the Elven Nations.

Humans only speak common and the guild language of their profession.

Statistics of Humans

Humans have a decay timer of 14 minutes and recover spirit at a rate of 2 per 3 minutes on a node, half that off of a node.

Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
+5 0 0 0 0 0 +5 +5 0 0

Note: Growth rates are modified for humans as follows: +2 to strength, +2 to constitution, and +2 to intuition. These modifications are shown in the table above. To see the base growth rates, see the page on statistic growth rates.

Spirit Regeneration Rate

On Node 2 per 3
Off Node 1 per 3

Related Articles

Human Cultures

Cultures of the Empire and the Tehir
Aldora Allace Bourth Chastonia Dragach Estoria North Hendor
South Hendor Highmount Honneland Jantalar Mestanir Oire Riverwood
Seareach Selanthia Talador Torre Trauntor Vornavis Tehir

External Links

Human - edit
Cultures:
Cities:
Famous Humans: