Human: Difference between revisions
SPYRIDONM1 (talk | contribs) (added body weight range) |
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== Statistics of Humans == |
== Statistics of Humans == |
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Humans have a decay timer of 14 minutes and recover spirit at a rate of 2 per 3 minutes on a node, half that off of a node. |
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{{Race stats|str=+5|log=+5|int=+5 |
{{Race stats|str=+5|log=+5|int=+5 |
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|Bstr = 27|Bcon = 22|Bdex = 25|Bagi = 20|Bdis = 15|Baur = 25|Blog = 10|Bint = 17|Bwis = 20|Binf = 30 |
|Bstr = 27|Bcon = 22|Bdex = 25|Bagi = 20|Bdis = 15|Baur = 25|Blog = 10|Bint = 17|Bwis = 20|Binf = 30 |
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<blockquote>''Note: [[Statistic growth rate|Growth rates]] are modified for humans as follows: +2 to strength, +2 to constitution, and +2 to intuition. These modifications are shown in the table above. To see the base growth rates, see the page on '''[[statistic growth rate]]s'''.''</blockquote> |
<blockquote>''Note: [[Statistic growth rate|Growth rates]] are modified for humans as follows: +2 to strength, +2 to constitution, and +2 to intuition. These modifications are shown in the table above. To see the base growth rates, see the page on '''[[statistic growth rate]]s'''.''</blockquote> |
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== Other Characteristics == |
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{|{{prettytable}} |
{|{{prettytable}} |
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|On Node |
|Spirit On Node |
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| 1 per 3 min |
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| 2 per 3 min |
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|Max Health |
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| 150 |
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|Base Regeneration |
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| 2 |
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|Weight Factor |
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| .90 |
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|Encumbrance Factor |
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| 1.00 |
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|Maneuver Bonus |
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| Average |
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|Decay Timer |
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| 14 min |
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Humans receive a moderate hiding bonus in town. |
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== Related Articles == |
== Related Articles == |
Revision as of 17:52, 23 January 2012
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Humans are a sturdy race, usually standing at 5'5" to 6' tall. They can have a wide variety of features, hair that can be anywhere from white or grey (usually found on the elderly) to black, and a skin color that can range from pale to dark brown. Compared to most other races in Elanthia, humans have a rather short life-span.
Humans usually dwell in the Turamzzyrian Empire, sometimes referred to as the Human Empire. The size of this empire rivals that of the Elven Nations.
Humans only speak common and the guild language of their profession.
Statistics of Humans
Strength | Constitution | Dexterity | Agility | Discipline | Aura | Logic | Intuition | Wisdom | Influence |
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+5 | 0 | 0 | 0 | 0 | 0 | +5 | +5 | 0 | 0 |
Note: Growth rates are modified for humans as follows: +2 to strength, +2 to constitution, and +2 to intuition. These modifications are shown in the table above. To see the base growth rates, see the page on statistic growth rates.
Other Characteristics
Spirit On Node | 1 per 3 min | Spirit Off Node | 2 per 3 min |
Max Health | 150 | Base Regeneration | 2 |
Weight Factor | .90 | Encumbrance Factor | 1.00 |
Maneuver Bonus | Average | Decay Timer | 14 min |
Humans receive a moderate hiding bonus in town.
Related Articles
Human Cultures
Aldora | Allace | Bourth | Chastonia | Dragach | Estoria | North Hendor |
South Hendor | Highmount | Honneland | Jantalar | Mestanir | Oire | Riverwood |
Seareach | Selanthia | Talador | Torre | Trauntor | Vornavis | Tehir |
External Links
- http://www.play.net/gs4/info/races/human.asp - Official Documentation
Human - edit | |
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