Lesser minotaur: Difference between revisions
(→Hunting strategies: 708 really is NOT the best choice 99% of the time, because 706 works, costs less mana, and has a lower required endroll to get its result) |
m (Sorcerer TD range was too small. The total range should be 21 points. Other TD ranges are also likely too small) |
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{{creature ability|[[Bard Base]] |+239 to +251 [[Target defense|TD]]}} |
{{creature ability|[[Bard Base]] |+239 to +251 [[Target defense|TD]]}} |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Sorcerer Base]] |+ |
{{creature ability|[[Sorcerer Base]] |+261 to +282 [[Target defense|TD]]}} |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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{{creature ability|[[Cleric Base]] |+254 to +269 [[Target defense|TD]]}} |
{{creature ability|[[Cleric Base]] |+254 to +269 [[Target defense|TD]]}} |
Revision as of 05:24, 25 October 2013
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The lesser minotaur is an ugly, brutish looking beast. Taller than most average men, the minotaur has a bull-like appearance while his muscular body is humanoid with thick arms and broad shoulders. The lesser minotaur feet end in hooves that rattle the ground with every step. Despite his barbaric features, a great intelligence is reflected in the depths of his eyes and mannerisms.[1]
Hunting strategies
Lesser minotaurs have a strong resistance to combat maneuvers, similar to krag dwellers. They can use the mstrike ability for three simultaneous swings of their greataxes. They have the ability to release an AS boosting battle cry similar to a troll king frothing or shan warrior yipping. Like other minotaurs they have a deadly charge maneuver, however they use it infrequently.
A lesser minotaur belts out a guttural battle cry! A lesser minotaur swings a curved silvery white greataxe at you!
AS: +446 vs DS: +499 with AvD: +38 + d100 roll: +93 = +78 A clean miss.
Lesser minotaurs can be stunned normally. As their magical warding is relatively poor, they are easy prey to spells such as Blind (311) and Mind Jolt (706).
Since lesser minotaurs use two handed weapons, cast Limb Disruption (708) on one of their arms. It's the easiest way to permanently disable them when a long-duration stun will not do the job.
Other information
Lesser minotaur were formerly level 12. In February 2008 they experienced an upward shift to their current level and were moved to their current location. For more information on the updates, please see the following saved posts:
- Magical minotaur mayhem! (saved post)
- More Minotaur madness! (saved post)
- The Fall of the House of Sulldina (saved post)
- History of the Minotaurs. (saved post)
- Krag Slopes/Minotaur Labyrinth rehaul. (saved post)
References
Near-level creatures - edit | ||||||||||
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