Minor Spiritual: Difference between revisions
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{{ minor_spiritual header | navigation = {{minor_spiritual_navigation }} }} |
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{{spellcircle |
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| circle_name = Minor Spiritual |
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| circlenumber = 1 |
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| circle_type = [[Spiritual]] |
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| available_to = [[Cleric]]s, [[Empath]]s, [[Paladin]]s, [[Ranger]]s, [[Rogue]]s, [[Sorcerer]]s, [[Warrior]]s |
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| spell1 = Spirit Warding I |
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| spell2 = Spirit Barrier |
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| spell3 = Spirit Defense |
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| spell4 = Disease Resist |
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| spell5 = Poison Resist |
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| spell6 = Spirit Fog |
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| spell7 = Spirit Warding II |
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| spell8 = Stun Relief |
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| spell9 = Dispel Invisibility |
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| spell10 = Unbalance |
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| spell11 = Fire Spirit |
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| spell12 = Water Walking |
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| spell13 = Undisease |
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| spell14 = Unpoison |
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| spell15 = Fasthr's Reward |
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| spell16 = Locate Person |
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| spell17 = Spirit Strike |
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| spell18 = Web |
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| spell19 = Spirit Dispel |
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| spell20 = Lesser Shroud |
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| spell25 = Call Lightning |
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| spell30 = Spirit Guide |
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| spell35 = Unknown |
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| spell40 = Wall of Force |
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| spell50 = Unknown}} |
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The '''Minor Spiritual''' [[spell circle]] calls its power from the surrounding innate [[spiritual]] forces. It is the most commonly available collection of [[magic]], seven of the nine [[profession]]s are capable harnessing it power. The circle is comprised of a variety of basic offensive, defensive, and utility magic. |
The '''Minor Spiritual''' [[spell circle]] calls its power from the surrounding innate [[spiritual]] forces. It is the most commonly available collection of [[magic]], seven of the nine [[profession]]s are capable harnessing it power. The circle is comprised of a variety of basic offensive, defensive, and utility magic. |
Revision as of 21:35, 11 July 2008
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The Minor Spiritual spell circle calls its power from the surrounding innate spiritual forces. It is the most commonly available collection of magic, seven of the nine professions are capable harnessing it power. The circle is comprised of a variety of basic offensive, defensive, and utility magic.
Enhancements by Rank
- Spirit Warding I (101) & Spirit Warding II (107)
- Duration is extended by +60 sec per rank.
- Spirit Barrier (102)
- Adds +0.5 DS per rank greater than 2. Costs +1 mana per +3 DS (every 6 ranks). Duration is extended by +60 sec per rank.
- Spirit Defense (103)
- Duration is extended by +90 sec per rank.
- Disease Resist (104) & Poison Resist (105)
- Duration is extended by +60 sec per rank.
- Water Walking (112)
- Duration is extended by +60 sec per rank.
- Lesser Shroud (120)
- Adds +0.5 DS per rank greater than 20. Costs +1 mana per +3 DS (every 6 ranks). Duration is extended by +60 sec per rank.