Call Familiar (920): Difference between revisions

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The [[Call Familiar (920)|Call Familiar]] spell enables a [[Wizard]] to summon an animal to his or her side as a companion. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in a random familiar. The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.
The [[Call Familiar (920)|Call Familiar]] spell enables a [[Wizard]] to summon an animal to his or her side as a companion. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar. The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.


A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops.
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops.

Revision as of 13:17, 9 July 2015

Call Familiar (920)
Mnemonic [FAMILIAR]
Base Duration 1200 sec
Added Duration 60 sec per Wizard Base rank
Span Refreshable
Utility Magic  
Components Can use, but not required 
Availability Self-cast 
Wizard Base Spells
Minor Shock (901) Attack
Minor Elemental Edge (902) Offensive
Minor Water (903) Attack
Minor Acid (904) Attack
Prismatic Guard (905) Defensive
Minor Fire (906) Attack
Major Cold (907) Attack
Major Fire (908) Attack
Tremors (909) Attack
Major Shock (910) Attack
Mass Blur (911) Defensive
Call Wind (912) Attack
Melgorehn's Aura (913) Defensive
Sandstorm (914) Attack
Weapon Fire (915) Attack
Invisibility (916) Utility
Earthen Fury (917) Attack
Duplicate (918) Utility
Wizard's Shield (919) Defensive
Call Familiar (920) Utility
Enchant (925) Utility
Familiar Gate (930) Utility
Core Tap (950) Utility


The Call Familiar spell enables a Wizard to summon an animal to his or her side as a companion. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar. The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.

A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops.

Once the wizard has a binding runestone, he must purchase a familiar talisman from the local Wizard Guild shop.

  • WAVE the binding runestone at the familiar talisman in order to prepare it
  • WAVE the prepared familiar talisman at the familiar of choice.
  • Seal the familiar talisman by casting the Call Familiar spell at it.
  • To summon the familiar, cast Call Familiar at the familiar talisman. Each familiar talisman has 20 charges.

Using the GAZE verb to look at a talisman will reveal the familiar the talisman summons.

>gaze my talisman
As your eyes traverse across the grain of an faewood weasel talisman, the misty image of a ragged-eared mangy-furred weasel fills your vision before slowly fading away.

Resources

Wizard Profession - edit
Spell Circles: Wizard Base Spells | Major Elemental Spells | Minor Elemental Spells
Professional Highlights: Bolt spells | Call Familiar | Enchanting | Charge Item
Popular Archetypes: Pure Mage | War Mage | Enchanter