Mental Lore, Telepathy: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) (→Minor Mental: update 1205) |
VANKRASN39 (talk | contribs) m (→Minor Mental) |
||
Line 43: | Line 43: | ||
==[[Minor Mental]]== |
==[[Minor Mental]]== |
||
;*[[Soothing Word (1205)]] |
;*[[Soothing Word (1205)]] |
||
:At 25 ranks, the ability to remove existing [[sheer fear]] from a target (and self-cast) is unlocked. In addition, |
:At 25 ranks, the ability to remove existing [[sheer fear]] from a target (and self-cast) is unlocked. In addition, 25 ranks will grant the target immunity to sheer fear for 30 seconds. |
||
;*[[Confusion (1211)]] |
;*[[Confusion (1211)]] |
Revision as of 14:49, 23 October 2015
Mental Lore, Telepathy affects Mental sphere magic involving thought and emotion-afflicting spells.
Telepathic Lore affects several Bard Base Spells and Empath Base Spells, and likely in future will play a part in spells in the Major Mental list, Minor Mental list and Savant Base list.
Bard Base
- All renewable songs
- Each rank of this lore increases the duration of your song time by two seconds, decreasing the frequency of needing to renew your songs.
- Ranks in this lore increase the group's AS bonus provided by this song. This increase, unlike the increase for additional songs known, does not come with a corresponding increase in mana cost.
- Ranks in this lore increase the bard's chance to use this song to produce a minor sanctuary effect (when faced with obstacles such as creatures) and increases the sanctuary's resistance to interference.
- Ranks in ML:Telepathy increase the slowing effect and the TD pushdown of this song. The target suffers an additional second of added roundtime at the following numbers of ranks: 10, 25, 45, 75, 100.
- Ranks in this lore increase the maximum level of rage that can potentially be caused by this song. The increase is one level of rage at 5 ranks, two levels of rage at 15 ranks, three levels of rage at 30 ranks, and four levels of rage at 50 ranks.
- Ranks of Telepathy increase the duration of this song; the increase is 1 second per rank for the first twenty ranks, and 1 second per two ranks for additional ranks, to a maximum of 60 extra seconds at 100 ranks.
- The effectiveness of this song at removing stuns, immobility and webs is increased by training in this lore. The chance of removal of such effects is normally 90% - 3% per second remaining in the effect's duration, with a minimum of 10%. Ranks of Telepathy add to this chance on a summation chart, seed 1.
Empath Base
- The effectiveness of this attack spell, as well as its chance to immobilize or instantly kill its target, increases with study in this lore.
- Training in this lore will provide additional CS-based attack cycles for this spell at the following thresholds: 5 ranks, 20 ranks, 40 ranks, 65 ranks, and 100 ranks.
- 30 ranks of this lore will allow the target to watch and hear the caster's surroundings for a short period of time.
- Training in Telepathy increases the number of targets that may be linked by this spell, to a maximum of ten.
- Training in ML:Telepathy is necessary to affect the undead with this spell. A minimum of half the targeted undead's level in ranks is necessary to have a chance to affect it; having at least the targeted undead's level in ranks will guarantee effectiveness if the warding succeeds.
Minor Mental
- At 25 ranks, the ability to remove existing sheer fear from a target (and self-cast) is unlocked. In addition, 25 ranks will grant the target immunity to sheer fear for 30 seconds.
- Training in this lore will increase the caster's ability to manipulate the target into attacking the target's allies more frequently.
- Training in this lore will further decrease the stamina activation cost for monks and his/her group members. The bonus is a 5% reduction per (skill/10) using seed 3 of the summation chart.
- Training in this lore will further increase the generation rate for sentient creatures in the area.