Banshee: Difference between revisions

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When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each [[spell circle]] (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its [[target defense]] (TD) and [[defensive strength]] (DS) against magic.
When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each [[spell circle]] (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its [[target defense]] (TD) and [[defensive strength]] (DS) against magic.
Example:
Example:
<div {{log|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
You gesture at a banshee.<br>
You gesture at a banshee.
The banshee's eyes grow wide as she watches your gestures! Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!<br>
The banshee's eyes grow wide as she watches your gestures! Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!

<br>
The banshee raises her hand to protect herself and a bright green glow surrounds her!<br>
The banshee raises her hand to protect herself and a bright green glow surrounds her!
&nbsp;&nbsp;CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84<br>
CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84
&nbsp;&nbsp;Warded off!<br>
Warded off!
A blood red haze eddies and swirls around a banshee before it dissipates.<br>
A blood red haze eddies and swirls around a banshee before it dissipates.
Cast Roundtime 3 Seconds.<br>
Cast Roundtime 3 Seconds.
</div>
</pre>
Wearing off:
Wearing off:
<div {{log|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
The glow fades from a banshee.
The glow fades from a banshee.
</div>
</pre>
===Wail===
===Wail===
A banshee's wail attack has a chance to bind her target. There is no visible roll.
A banshee's wail attack has a chance to bind her target. There is no visible roll.


Example of a successful wail:
Example of a successful wail:
<div {{log|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
A banshee focuses her glare on you and looses a ghastly, keening wail!<br>
A banshee focuses her glare on you and looses a ghastly, keening wail!
Your heart leaps into your throat at the sound of the terrible wail!<br>
Your heart leaps into your throat at the sound of the terrible wail!
>prep 704<br>
>prep 704
You don't seem to be able to move to do that.<br>
You don't seem to be able to move to do that.
</div>
</pre>
Wearing off:
Wearing off:
<div {{log|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
The feeling of utter terror recedes.
The feeling of utter terror recedes.
</div>
</pre>


===Treasure===
===Treasure===

Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.
Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.



Revision as of 09:18, 17 September 2017

Banshee
Banshee Colored.jpg
Level 50
Family Banshee family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Darkstone Castle
Fhorian Village
BCS <Not Known>
HP 300
Speed ?
Attack Attributes
Physical Attacks
Claw +275 AS
Warding Attacks
Scream +230 CS
Defense Attributes
Melee +300 to +421 DS
Ranged +221 to +278 DS
Bolt +236 DS
UAC +251 to +452 UDF
Bard Base +179 TD
Ranger Base <N/A> TD
Sorcerer Base +204 TD
Wizard Base <N/A> TD
Cleric Base +195 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental +214 TD
Major Spiritual <N/A> TD
Minor Spiritual +193 TD
Major Mental <N/A> TD
Minor Mental +150 TD
Hitpoints 300
Defensive Spells & Abilities
"Bright blue glow" +100 DS/TD, Special
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other ?

Speculated to have been a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic. Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance. Fading in and out of view, at times you can even see straight through her to the other side!

Appraisal: The banshee is medium in size and about five feet high in her current state.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

TD boost

When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each spell circle (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its target defense (TD) and defensive strength (DS) against magic. Example:

You gesture at a banshee.
The banshee's eyes grow wide as she watches your gestures!  Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!

The banshee raises her hand to protect herself and a bright green glow surrounds her!
  CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84
  Warded off!
A blood red haze eddies and swirls around a banshee before it dissipates.
Cast Roundtime 3 Seconds.

Wearing off:

The glow fades from a banshee.

Wail

A banshee's wail attack has a chance to bind her target. There is no visible roll.

Example of a successful wail:

A banshee focuses her glare on you and looses a ghastly, keening wail!
Your heart leaps into your throat at the sound of the terrible wail!
>prep 704
You don't seem to be able to move to do that.

Wearing off:

The feeling of utter terror recedes.

Treasure

Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.

References

Near-level creatures - edit
Level 48 Level 49 Level 50 Level 51

none

Level 52


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