Spell hindrance: Difference between revisions
(Clearer formula for undertraining, reuse table template.) |
(edits/clarification) |
||
Line 1: | Line 1: | ||
{{Armor navigation}} |
{{Armor navigation}} |
||
[[Spell hindrance]] is a system that imparts a chance for |
[[Spell hindrance]] is a system that imparts a chance for armor to prevent spells from being successfully cast. |
||
[[Robes]], [[light leather]], and [[full leather]] armors allow spells from all circles to be cast |
[[Robes]], [[light leather]], and [[full leather]] armors allow spells from all circles to be cast without failure. [[Reinforced leather]] and [[Armor|double leather]] cause hindrance for some elemental and mental spell circles. Characters wearing a [[leather breastplate]] will experience hindrance for spells cast from every spell circle. A base mana cost will be taken, stance will be forced down from defensive, and the standard 3 second cast roundtime takes place, but there is no further effect: |
||
Casters wearing heavier armors will experience a random chance of spell failure. A base mana cost will be taken, stance will be forced down from defensive, and the standard 3 second cast roundtime takes place, but there is no further effect: |
|||
<div {{log}}> |
<div {{log}}> |
||
Line 16: | Line 14: | ||
</div> |
</div> |
||
The |
The failure rate varies based on the [[Spell circle|circle]] of the spell, the [[armor]] worn, and the caster's training in [[Armor Use]]. |
||
== Reducing Hindrance == |
== Reducing Hindrance == |
||
⚫ | |||
Base hindrance is the minimum hindrance that can be attained with enough Armor Use (i.e., ((20 bonus * Base Hindrance) - 10). |
Base hindrance is the minimum hindrance that can be attained with enough Armor Use (i.e., ((20 bonus * Base Hindrance) - 10). |
||
Undertraining penalty formula (total will not exceed the armor's |
Undertraining penalty formula (total will not exceed the armor's max hindrance in the table's rightmost column): |
||
<span style="background:#F5FAFF;margin:1em;font-size:110%;font-weight:bold;">Total Hindrance = Base Hindrance * (1 + (Required Bonus - Current Bonus) / 20)</span> |
<span style="background:#F5FAFF;margin:1em;font-size:110%;font-weight:bold;">Total Hindrance = Base Hindrance * (1 + (Required Bonus - Current Bonus) / 20)</span> |
||
Base hindrance can be further reduced both by the spell [[Faith's Clarity (1603)]] and by the [[paladin]]'s [[Armor Specialization|armor specialization]] [[Armored Fluidity]]. |
|||
⚫ | |||
Paladins also |
Paladins can also learn armor specializations that mitigate the negative aspects of armor hindrance. [[Armored Casting]] decreases the mana and roundtime expended when failing to cast a spell, and [[Armor Blessing]] increases the potency of a successfully cast attack spell if a previous cast has failed due to armor hindrance. |
||
== Chart of Armor Penalties and Hindrance == |
== Chart of Armor Penalties and Hindrance == |
||
:''See [[Armor Use]] for the |
:''See [[Armor Use]] for the number of ranks required to minimize hindrance for each type of armor and spell circle.'' |
||
[[Arcane|Arcane Circle]] spells such as [[Arcane Blast (1700)]] have the same hindrance as [[Sorcerer Base]]. |
[[Arcane|Arcane Circle]] spells such as [[Arcane Blast (1700)]] have the same hindrance as [[Sorcerer Base]]. |
Revision as of 18:03, 24 January 2017
Armor Navigation - edit | ||
---|---|---|
Armor | ||
Armor Use | ||
Spell hindrance | ||
Specializations | ||
Warrior | Rogue | Paladin |
Reinforce | Evasion | Blessing |
Support | Stealth | Casting |
Crush | Support | Fluidity |
Puncture | ||
Slash |
Spell hindrance is a system that imparts a chance for armor to prevent spells from being successfully cast.
Robes, light leather, and full leather armors allow spells from all circles to be cast without failure. Reinforced leather and double leather cause hindrance for some elemental and mental spell circles. Characters wearing a leather breastplate will experience hindrance for spells cast from every spell circle. A base mana cost will be taken, stance will be forced down from defensive, and the standard 3 second cast roundtime takes place, but there is no further effect:
You trace a sign while beseeching the spirits to empower you with the Bind spell...
Your spell is ready.
You gesture at a skeletal lord.
[Spell Hindrance for some marbled pink mithril armor is 9% with current Armor Use skill, d100= 7]
Your armor prevents the spell from working correctly.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
The failure rate varies based on the circle of the spell, the armor worn, and the caster's training in Armor Use.
Reducing Hindrance
Hindrance is entirely negated in natural sanctuaries, Major Sanctuaries, and areas where Minor Sanctuary (213) is in effect.
Base hindrance is the minimum hindrance that can be attained with enough Armor Use (i.e., ((20 bonus * Base Hindrance) - 10).
Undertraining penalty formula (total will not exceed the armor's max hindrance in the table's rightmost column):
Total Hindrance = Base Hindrance * (1 + (Required Bonus - Current Bonus) / 20)
Base hindrance can be further reduced both by the spell Faith's Clarity (1603) and by the paladin's armor specialization Armored Fluidity.
Paladins can also learn armor specializations that mitigate the negative aspects of armor hindrance. Armored Casting decreases the mana and roundtime expended when failing to cast a spell, and Armor Blessing increases the potency of a successfully cast attack spell if a previous cast has failed due to armor hindrance.
Chart of Armor Penalties and Hindrance
- See Armor Use for the number of ranks required to minimize hindrance for each type of armor and spell circle.
Arcane Circle spells such as Arcane Blast (1700) have the same hindrance as Sorcerer Base.
AG | ASG | Name | Base Weight |
RT | AP | CvA | Spell Hindrance (%) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Norm | Magic | MnS | MjS | Cleric | MnE | MjE | Ranger | Sorcerer | Wizard | Bard | Empath | MnM | MjM | Paladin | Max | ||||||
1. Cloth | 1 | Normal Clothing | - | 0 | 0 | 25 | 20 | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
2 | Robes | 8 | 0 | 0 | 25 | 15 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
2. Leather | 5 | Light Leather | 10 | 0 | 0 | 20 | 15 | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
6 | Full Leather | 13 | 1 | -1 | 19 | 14 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |
7 | Reinforced Leather | 15 | 2 | -5 | 18 | 13 | - | - | - | - | 2 | - | 1 | 2 | - | - | - | 2 | - | 4 | |
8 | Double Leather | 16 | 2 | -6 | 17 | 12 | - | - | - | - | 4 | - | 2 | 4 | 2 | - | 2 | 4 | - | 6 | |
3. Scale | 9 | Leather Breastplate | 16 | 3 | -7 | 11 | 5 | 3 | 4 | 4 | 4 | 6 | 3 | 5 | 6 | 3 | 4 | 4 | 6 | 2 | 16 |
10 | Cuirbouilli Leather | 17 | 4 | -8 | 10 | 4 | 4 | 5 | 5 | 5 | 7 | 4 | 6 | 7 | 3 | 5 | 5 | 7 | 3 | 20 | |
11 | Studded Leather | 20 | 5 | -10 | 9 | 3 | 5 | 6 | 6 | 6 | 9 | 5 | 8 | 9 | 3 | 6 | 6 | 9 | 4 | 24 | |
12 | Brigandine Armor | 25 | 6 | -12 | 8 | 2 | 6 | 7 | 7 | 7 | 12 | 6 | 11 | 12 | 7 | 7 | 7 | 12 | 5 | 28 | |
4. Chain | 13 | Chain Mail | 25 | 7 | -13 | 1 | -6 | 7 | 8 | 8 | 8 | 16 | 7 | 16 | 16 | 8 | 8 | 8 | 16 | 6 | 40 |
14 | Double Chain | 25 | 8 | -14 | 0 | -7 | 8 | 9 | 9 | 9 | 20 | 8 | 18 | 20 | 8 | 9 | 9 | 20 | 7 | 45 | |
15 | Augmented Chain | 26 | 8 | -16 | -1 | -8 | 9 | 11 | 11 | 10 | 25 | 9 | 22 | 25 | 8 | 11 | 10 | 25 | 8 | 55 | |
16 | Chain Hauberk | 27 | 9 | -18 | -2 | -9 | 11 | 14 | 14 | 12 | 30 | 11 | 26 | 30 | 15 | 14 | 15 | 30 | 9 | 60 | |
5. Plate | 17 | Metal Breastplate | 23 | 9 | -20 | -10 | -18 | 16 | 25 | 25 | 16 | 35 | 21 | 29 | 35 | 21 | 25 | 21 | 35 | 10 | 90 |
18 | Augmented Breastplate | 25 | 10 | -25 | -11 | -19 | 17 | 28 | 28 | 18 | 40 | 24 | 33 | 40 | 21 | 28 | 21 | 40 | 11 | 92 | |
19 | Half Plate | 50 | 11 | -30 | -12 | -20 | 18 | 32 | 32 | 20 | 45 | 27 | 39 | 45 | 21 | 32 | 21 | 45 | 12 | 94 | |
20 | Full Plate | 75 | 12 | -35 | -13 | -21 | 20 | 45 | 45 | 22 | 50 | 30 | 48 | 50 | 50 | 45 | 50 | 50 | 13 | 96 |