Cockatrice: Difference between revisions
GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
SPYRIDONM3 (talk | contribs) (Attack attributes, armor info) |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Claw (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 99 |
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| PA2 = |
| PA2 = Pincer (attack) |
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| PAB = |
| PAB = 99 |
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| PA3 = |
| PA3 = Charge (attack) |
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| PAC = |
| PAC = 109 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 1<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 38 |
| Melee = 38 |
Revision as of 23:11, 27 February 2019
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A smaller relative of the basilisk, the cockatrice has a serpentine body, with feathered head, wings, and legs. Having the cold, freezing gaze of its larger cousin, the cockatrice should not be treated lightly. A sharp beak and raking claws complete this small but deadly package of evil.
Hunting strategies
Cockatrices have a staring attack which may immobilize, calm, or depress an opponent. Remaining in offensive staff may mitigate the effects of the attack.
You struggle to resist the cockatrice's mental attack, but to no avail! Your resistance is replaced with submission as your arms drop to your sides and you kneel before the cockatrice!
Roundtime: 10 sec.
CKR>
Feelings of insecurity flood your mind, and you feel yourself slowing down in a depressed state.
Roundtime: 5 sec.
You no longer feel the dulling effect of depression.
A cockatrice focuses its eyes on you!
A wash of dread and hopelessness floods your senses as you realize that you have no chance to survive against such an awesome foe! The overwhelming despair and knowledge of your imminent death are too much to handle, and you find yourself mentally retreating from reality. Everything surrounding you fades to black.
P>
Other information
This section has not been added yet; please add to it now!
Resources
Near-level creatures - edit | ||||||||||
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