Crocodile: Difference between revisions

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m (HP)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Crocodile_Colored.jpg|thumb|upright=0.75|left]]
| picture = Crocodile_Colored.jpg
| level = 9<!-- This will also be used at the end of the page in the Near level creature template -->
| level = 9
| family = Crocodile<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Reptilian
| type = Reptilian<!-- Creature body type -->
| family = crocodile
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Bites and Charges.
| otherclass2 =
| area = [[Marshtown]]<br>[[Thurfel's Island]]<br>[[The Citadel]]
| area = Marshtown<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 = The Citadel
| area3 = Thurfel's Island
| hitpoints = 90
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 90
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Charge <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| nowarding=
| ability=
| PAA = 137
| PA2 = Bite
| physical=
| PAB = 127
{{creature ability|[[Charge (attack)|Charge]]|+137 [[Attack strength|AS]]}}
| PA3 =
{{creature ability|[[Bite]]|+127 [[Attack strength|AS]]}}
| PAC =
{{creature ability|on hit [[Disease]]|+27 [[Casting strength|CS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| nomaneuver=
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->

| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = Disease (on hit)<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = 27<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+63 [[Defensive strength|DS]]}}
| Melee = 63
{{creature ability|[[Ranged]] |+45 [[Defensive strength|DS]]}}
| Ranged = 45
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+33 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 33
{{creature ability|[[Sorcerer Base]] |+27 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 27
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+27 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 27
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+27 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |+27 [[Target defense|TD]]}}
| MnETD = 27
{{creature ability|[[Minor Spiritual]] |+18 [[Target defense|TD]]}}
| MjSTD = 27
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 18
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = no
| coins =
| magic items = no
| magic items =
| gems = no
| gems =
| boxes =
| other = None
| other = None
| boxes = no
| skin = a crocodile snout
| skin = a crocodile snout
| nobox =
| skinvalue = 99
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 12:26, 1 March 2019

Crocodile
Crocodile Colored.jpg
Level 9
Family Crocodile family creatures
Body Type Reptilian
Area(s) Found Marshtown
The Citadel
Thurfel's Island
BCS Yes
HP 90
Speed
Attack Attributes
Physical Attacks
Charge 137 AS
Bite 127 AS
Special Offensive Abilities
Disease (on hit) 27
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 63
Ranged 45
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 33
Cleric Base
Empath Base 27
Paladin Base
Ranger Base
Sorcerer Base 27
Wizard Base
Minor Elemental 27
Major Elemental
Minor Spiritual 18
Major Spiritual 27
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin a crocodile snout
Other None

A large scaled lizard, with a wide gaping mouth full of sharp teeth, it has short powerful legs barely long enough to lift the beast off the ground. The crocodile also has a long powerful tail that looks rather dangerous.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

There are numerous varieties of crocodiles, all identical except in description. Some examples are:

  • a striped blue crocodile
  • a speckled tangerine crocodile
  • a brilliant red crocodile
  • a striped blue crocodile

References

Near-level creatures - edit
Level 7 Level 8 Level 9 Level 10 Level 11
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