Crocodile: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
| picture = Crocodile_Colored.jpg |
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| level = 9<!-- This will also be used at the end of the page in the Near level creature template --> |
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⚫ | |||
| family = Crocodile<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Reptilian |
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| type = Reptilian<!-- Creature body type --> |
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| family = crocodile |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Bites and Charges. |
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| otherclass2 = |
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| area = [[Marshtown]]<br>[[Thurfel's Island]]<br>[[The Citadel]] |
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| area = Marshtown<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| |
| area2 = The Citadel |
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| area3 = Thurfel's Island |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Charge <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| nowarding= |
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| |
| PAA = 137 |
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| PA2 = Bite |
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| physical= |
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| PAB = 127 |
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{{creature ability|[[Charge (attack)|Charge]]|+137 [[Attack strength|AS]]}} |
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| PA3 = |
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{{creature ability|[[Bite]]|+127 [[Attack strength|AS]]}} |
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| PAC = |
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{{creature ability|on hit [[Disease]]|+27 [[Casting strength|CS]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| nobolt = |
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| |
| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = Disease (on hit)<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = 27<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+63 [[Defensive strength|DS]]}} |
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| Melee = 63 |
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{{creature ability|[[Ranged]] |+45 [[Defensive strength|DS]]}} |
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| Ranged = 45 |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+33 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 33 |
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{{creature ability|[[Sorcerer Base]] |+27 [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 27 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |+27 [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 27 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+27 [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |+27 [[Target defense|TD]]}} |
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| MnETD = 27 |
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{{creature ability|[[Minor Spiritual]] |+18 [[Target defense|TD]]}} |
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| MjSTD = 27 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 18 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = |
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| magic items = |
| magic items = |
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| gems = |
| gems = |
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⚫ | |||
| other = None |
| other = None |
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⚫ | |||
| skin = a crocodile snout |
| skin = a crocodile snout |
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| nobox = |
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| skinvalue = 99 |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
Revision as of 12:26, 1 March 2019
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A large scaled lizard, with a wide gaping mouth full of sharp teeth, it has short powerful legs barely long enough to lift the beast off the ground. The crocodile also has a long powerful tail that looks rather dangerous.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
There are numerous varieties of crocodiles, all identical except in description. Some examples are:
- a striped blue crocodile
- a speckled tangerine crocodile
- a brilliant red crocodile
- a striped blue crocodile
References
Near-level creatures - edit | ||||||||||
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