Rabid squirrel: Difference between revisions

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(HPs, UDF, Bolt DS)
(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 2
| picture =
| level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Squirrel<!-- Add creature to family page list, which will be linked on preview/save -->
| family = squirrel
| type = Quadruped<!-- Creature body type -->
| attacks = Claws and Nips.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Kobold Village]]<br>[[Icemule Environs]]<br>
| undead = No
| otherclass2 =
| area = Icemule Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 = Kobold Village
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 36
| hitpoints = 36
| bcs = <Not Known>
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Nip (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA =
{{Creature ability|[[Nip (attack)]]|+46 [[Attack strength|AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| nomaneuver =
| PA3 =
| ability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|Nip|disease}}
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+14 to +29 [[Defensive strength|DS]]}}
| Melee = 14 - 29
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |+27 [[Defensive strength|DS]]}}
| Bolt = 27
{{creature ability|[[UCS|Unarmed]] |+48 [[UDF]]}}
| UDF = 48
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 6
{{creature ability|[[Sorcerer Base]] |+6 [[Target defense|TD]]}}
| EmpTD = 6
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 6
{{creature ability|[[Cleric Base]] |+6 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |+6 [[Target defense|TD]]}}
| SorTD = 6
{{creature ability|[[Paladin Base]] |+6 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}
| MnETD = 6
{{creature ability|[[Major Spiritual]] | +6 [[Target defense|TD]]}}
| MjSTD = 6
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}
| MnSTD = 6
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = none
| coins = None
| gems = none
| magic items = None
| magic items = none
| gems = None
| boxes = none
| boxes = None
| other = None
| skin = a squirrel tail
| skin = a squirrel tail
| other = none
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 08:27, 10 August 2019

Rabid squirrel
Level 2
Family Squirrel family creatures
Body Type Quadruped
Area(s) Found Icemule Environs
Kobold Village
BCS Yes
HP 36
Speed
Attack Attributes
Physical Attacks
Nip (attack)
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 14 - 29
Ranged
Bolt 27
Unarmed Defense Factor
UDF 48
Target Defense (TD)
Bard Base
Cleric Base 6
Empath Base 6
Paladin Base 6
Ranger Base
Sorcerer Base 6
Wizard Base
Minor Elemental 6
Major Elemental
Minor Spiritual 6
Major Spiritual 6
Minor Mental
Treasure Attributes
Coins None
Gems None
Magic Items None
Boxes None
Skin a squirrel tail
Other None

A rabid squirrel is twice the size of your average squirrel. Its beady little eyes are blood-shot and watery and its mangy coat is a lusterless grey. The evil little creature slavers constantly and moves with terrifying speed.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The melee DS strength of the squirrels in the Kobold Village is approximately +29, whereas around Icemule they are approximately +14.

Squirrels do not wear armor (ASG 1).

References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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