Glistening cerebralite: Difference between revisions
m (log2 template) |
GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| |
| picture = |
||
| level = 100<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = globoid |
|||
| family = Cerebralite<!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = cerebralite |
|||
| type = Globoid<!-- Creature body type --> |
|||
| attacks = |
|||
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| area = [[The Rift]] |
|||
| |
| otherclass2 = |
||
| area = The Rift<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| bcs = Yes |
|||
| area2 = |
|||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 400 |
| hitpoints = 400 |
||
| roundtime = <!-- Creature speed --> |
|||
| asg = 12 |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
|bolt= |
|||
| PAA = |
|||
{{creature ability|[[Balefire (713)]]|+402 [[Attack strength|AS]]}} |
|||
| PA2 = |
|||
{{creature ability|[[Major Shock (910)]]|+402 [[Attack strength|AS]]}} |
|||
| PAB = |
|||
{{creature ability|[[Empathic Assault (1110)]]|+402 [[Attack strength|AS]]}} |
|||
| PA3 = |
|||
|warding= |
|||
| PAC = |
|||
{{Creature ability|[[Cloak of Shadows (712)]]|+406 [[CS]]}} |
|||
| BT1 = Balefire (713)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
{{Creature ability|[[Sympathy (1120)]]|+424 [[CS]]}} |
|||
| BTA = 402 |
|||
|ability= |
|||
| BT2 = Empathic Assault (1110) |
|||
{{Creature ability|[[Heroism (215)]]}} |
|||
| BTB = 402 |
|||
{{Creature ability|[[Spiritual Abolition (230)]]}} |
|||
| BT3 = Major Shock (910) |
|||
{{Creature ability|[[Song of Depression (1015)]]}} |
|||
| BTC = 402 |
|||
| WD1 = Cloak of Shadows (712)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = 406 |
|||
| WD2 = Sympathy (1120) |
|||
| WDB = 424 |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = Heroism (215)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| OS2 = Song of Depression (1015) |
|||
| OS3 = Spiritual Abolition (230) |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = |
|||
{{creature ability|[[Bolt]] |+338 [[Defensive strength|DS]]}} |
|||
| Bolt = 338 |
|||
{{creature ability|[[Bard Base]] |+381 to +398 [[Target defense|TD]]}} |
|||
| UDF = |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = 381 - 398 |
|||
{{creature ability|[[Sorcerer Base]] |+446 [[Target defense|TD]]}} |
|||
| CleTD = |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 446 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = |
|||
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| MjETD = |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MnETD = |
|||
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MjSTD = |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MnMTD = |
||
| DSP1 = Cloak of Shadows (712)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
{{Creature ability|[[Spirit Shield (202)]]}} |
|||
| DSP2 = Elemental Defense I (401) |
|||
{{Creature ability|[[Cloak of Shadows (712)]]}} |
|||
| DSP3 = Elemental Defense II (406) |
|||
| DSP4 = Elemental Defense III (414) |
|||
| DSP5 = Spirit Shield (202) |
|||
{{Creature ability|[[Elemental Defense III (414)]]}} |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| coins = |
| coins = |
||
| |
| magic items = |
||
| |
| gems = |
||
| boxes = |
| boxes = |
||
| other = |
|||
| skin = a cerebralite tentacle |
| skin = a cerebralite tentacle |
||
| other = ? |
|||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
Revision as of 08:51, 28 November 2019
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
A glistening cerebralite can be found in the Rift on Plane 4 or in the Scatter. An oversized and highly developed floating brain is accompanied by a pair of eyes on stalks and tentacles to lash out at opponents. The cerebralites are drawn to mental activity, and utilize mental and electricity-based attacks to subdue their victims.
Hunting strategies
Glistening cerebralites have a thick shell which protects them from attacks, giving some amount of critical padding.
A translucent shell appears around the cerebralite, absorbing most of the blow.
They use Pain (711) as the retribution effect for Cloak of Shadows (712).
Cerebralites are immune to unbalance effects, including the bolt versions of Hand of Tonis (505) and Web (118), although the secondary lore-based web effect still has a chance to disable them.
Cerebralites are too small for large races to aim at easily (-100 penalty to aiming skill) and giantman warriors and the like will require significant ambush training to avoid missing openings.
Other information
Cerebralites are extraplanar beings. A glistening cerebralite can free the brain of a fallen opponent, resulting in glistening wrinkled cerebralite. An example of this event:
DEAD> Soundlessly, a glistening cerebralite hovers over you, its eye-stalks twisting as it contorts to gaze down on your lifeless body. As it studies your corpse, trickles of milky fluid drip from its base. The cerebralite latches its primary tentacles to your temples rather systematically, sending low-intensity pulses of electricity through your head. A deep thrumming can be heard as your skull begins to bulge alarmingly, causing a number of cracks to form. Thin rivulets of blood stream forth, followed by an audible SPLORTCH as your brain frees itself of its confines! Half a dozen tentacles sprout from its underside, while former ocular nerves elongate into tubular eye-stalks as the strange entity swells in size. A glistening wrinkled cerebralite hovers over its shattered former enclosure, covered in a thick mucusy membrane.
A glistening cerebralite draws inward for a moment, then charges at you with its primary tentacles spread wide! The cerebralite brings its tentacles around and manages to wrap them around your body, constricting you in a loose grapple! ... 8 points of damage! Solid chest grapple, you are winded! You are knocked to the ground! You are stunned for 3 rounds! Roundtime: 5 sec
Messaging
A glistening cerebralite floats in, leaving a thick trail of amorphous goo in its wake. A glistening cerebralite twists and coils its tentacles, sending tendrils of electricity crawling along the surface of its brain-like form.