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Ice skeleton: Difference between revisions
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(Added undead and corporeal category/classification) |
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| family = Skeleton<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Skeleton<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Undead <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Corporeal |
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| area = Glatoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Glatoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area2 = |
| area2 = |
Revision as of 20:42, 19 March 2020
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Blackened, dirt-filled lumps of ice hold together the broken and shattered bones of the ice skeleton, in some places replacing the bone structure entirely. It clatters about, dropping fragments of its former self, shards of ice, or dripping brackish water. Locked in its undead form, the ice skeleton knows nothing but to attack anything living it finds in its path, to kill as much as it can, to destroy or be destroyed.
Hunting strategies
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Other information
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References
Near-level creatures - edit | ||||||||||
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