Banshee: Difference between revisions

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{{Creature defense attributes
{{Creature defense attributes
| defense =
| defense =
{{creature ability|[[Melee]] |300-421 [[Defensive strength|DS]]}}
{{creature ability|[[Melee]] |+300 to +421 [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |221-278 [[Defensive strength|DS]]}}
{{creature ability|[[Ranged]] |+221 to +278 [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |245-252 [[Defensive strength|DS]]}}
{{creature ability|[[Bolt]] |+245 to +252 [[Defensive strength|DS]]}}
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}

Revision as of 11:20, 6 July 2009

Banshee
Picture
Level 50
Family banshee family creatures
Body Type Biped
Undead Yes
Areas Found Darkstone Castle
Fhorian Village
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Claws +269 to +275 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Defense Attributes
Melee +300 to +421 DS
Ranged +221 to +278 DS
Bolt +245 to +252 DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Defensive Spells & Abilities
"Bright blue glow" +100 DS/TD, Special
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin none
Other ?

Speculated to have been a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic. Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance. Fading in and out of view, at times you can even see straight through her to the other side![1]

Hunting strategies

This section has not been added yet; please add to it now!

Other information

TD boost

When a banshee is the subject to a warding or bolt spell, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each spell circle (e.g. red for Minor Elemental, green for Sorcerer). During this time, the banshee receives a +100 boost to their target defense as well as a boost to their defensive strength against magic. Example:

You gesture at a banshee.
The banshee's eyes grow wide as she watches your gestures! Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!

The banshee raises her hand to protect herself and a bright green glow surrounds her!
  CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84
  Warded off!
A blood red haze eddies and swirls around a banshee before it dissipates.
Cast Roundtime 3 Seconds.

Wearing off:

The glow fades from a banshee.

Wail

A banshee's wail attack has a chance to bind her target. There is no visible roll.

Example of a successful wail:

A banshee focuses her glare on you and looses a ghastly, keening wail!
Your heart leaps into your throat at the sound of the terrible wail!
>prep 704
You don't seem to be able to move to do that.

Wearing off:

The feeling of utter terror recedes.

References

Near-level creatures - edit
Level 48 Level 49 Level 50 Level 51

none

Level 52


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