Dark apparition: Difference between revisions
Jump to navigation
Jump to search
(changed family to ghost) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 1, log2 creature description, updated to attack|defense attributes2, melee DS, TDs) |
||
Line 8: | Line 8: | ||
| area2 = Glaise Cnoc Cemetery <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area2 = Glaise Cnoc Cemetery <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
||
| bcs = <Not Known> <!-- All new creatures are BCS --> |
| bcs = <Not Known> <!-- All new creatures are BCS --> |
||
| hitpoints = |
| hitpoints = 65 |
||
| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
| physical = |
|||
| PAA = 48 |
|||
{{creature ability|Bite|+48 [[Attack strength|AS]]}} |
|||
| PA2 = Claw |
|||
{{creature ability|Claw|+58 [[Attack strength|AS]]}} |
|||
| |
| PAB = 58 |
||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
| warding = |
|||
| BTA = |
|||
{{creature ability|[[Blood Burst (701)]]|+46 [[Casting strength|CS]]}} |
|||
| WD1 = Blood Burst (701)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
{{creature ability|[[Mana Disruption (702)]]|+46 [[Casting strength|CS]]}} |
|||
| |
| WDA = 46 |
||
| WD2 = Mana Disruption (702) |
|||
| noability= |
|||
| WDB = 46 |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = 44 |
|||
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Ranged = ? |
|||
{{creature ability|[[Bolt]] |-20 [[Defensive strength|DS]]}} |
|||
| Bolt = -20 |
|||
{{creature ability|[[Bard Base]] |+15 [[Target defense|TD]]}} |
|||
| UDF = ? |
|||
{{creature ability|[[Ranger Base]] |+15 [[Target defense|TD]]}} |
|||
| BarTD = 15 |
|||
{{creature ability|[[Sorcerer Base]] |+15 [[Target defense|TD]]}} |
|||
| CleTD = 15 |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = 15 |
|||
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
|||
| PalTD = 15 |
|||
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
|||
| RanTD = 15 |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 15 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = 15 |
|||
{{creature ability|[[Minor Elemental]] |+15 [[Target defense|TD]]}} |
|||
| MjETD = 15 |
|||
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}} |
|||
| MnETD = 15 |
|||
{{creature ability|[[Minor Spiritual]] |+15 [[Target defense|TD]]}} |
|||
| MjSTD = 15 |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = 15 |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MnMTD = 15 |
||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
|||
{{Creature treasure |
{{Creature treasure |
||
| coins = yes |
| coins = yes |
||
Line 48: | Line 55: | ||
| magic items = yes |
| magic items = yes |
||
| boxes = yes |
| boxes = yes |
||
| skin = |
| skin = none |
||
| other = ? |
| other = ? |
||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
It is difficult to focus on the shape of the '''dark apparition'''. It wavers and shifts as an image seen through dark waters yet each shape it assumes has some aspect of horror and bloody death. One form is that of a corpse mutilated beyond words with arms hacked to stumps yet tipped with shining claws. Another is that of a waif horribly burned and scarred so that her features run like melted wax. Yet another is something apparently torn apart by huge razors...flesh hanging in sheets that blow in some ill-spawned breeze like leaves of sea-grass in the current. The sight would make any normal person turn and gag, being unable to bear any more. |
<pre{{log2|margin-right=26em}}>It is difficult to focus on the shape of the '''dark apparition'''. It wavers and shifts as an image seen through dark waters yet each shape it assumes has some aspect of horror and bloody death. One form is that of a corpse mutilated beyond words with arms hacked to stumps yet tipped with shining claws. Another is that of a waif horribly burned and scarred so that her features run like melted wax. Yet another is something apparently torn apart by huge razors...flesh hanging in sheets that blow in some ill-spawned breeze like leaves of sea-grass in the current. The sight would make any normal person turn and gag, being unable to bear any more.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
Revision as of 09:45, 28 April 2021
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
It is difficult to focus on the shape of the dark apparition. It wavers and shifts as an image seen through dark waters yet each shape it assumes has some aspect of horror and bloody death. One form is that of a corpse mutilated beyond words with arms hacked to stumps yet tipped with shining claws. Another is that of a waif horribly burned and scarred so that her features run like melted wax. Yet another is something apparently torn apart by huge razors...flesh hanging in sheets that blow in some ill-spawned breeze like leaves of sea-grass in the current. The sight would make any normal person turn and gag, being unable to bear any more.
Hunting strategies
Dark apparitions do carry treasure; however, their body decays quickly after death. You must search immediately upon killing in order to collect the treasure before it vanishes. The easiest way is to kill the creature with a spell which gives you a CT instead of a RT. During your CT, you can still search.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|