Big ugly kobold: Difference between revisions
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(removed outdated play.net bestiary link, added link to kobold article on wikipedia) |
SPYRIDONM3 (talk | contribs) (HPs (50), natural armor ASG 1, log2 creature description, MjE|MnE TDs,) |
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| area = Kobold Village<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Kobold Village<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 50 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = Short sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Short sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 36 |
| PAA = 36 - 62 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 23 |
| Melee = 23 - 86 |
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| Ranged = |
| Ranged = |
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| Bolt = 23 |
| Bolt = 23 |
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| SorTD = |
| SorTD = |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = 6 |
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| MnETD = |
| MnETD = 6 |
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| MjSTD = 6 |
| MjSTD = 6 |
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| MnSTD = 6 |
| MnSTD = 6 |
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{{Creature end}} |
{{Creature end}} |
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This big ugly kobold is typical for a kobold. Smaller than a dwarf and even many halflings, it has ruddy skin and a hairless pate topped with small horns. Long-limbed for its size, the big ugly kobold eschews any display of brute strength and relies on what agility it pretends to have. |
<pre{{log2|margin-right=26em}}>This big ugly kobold is typical for a kobold. Smaller than a dwarf and even many halflings, it has ruddy skin and a hairless pate topped with small horns. Long-limbed for its size, the big ugly kobold eschews any display of brute strength and relies on what agility it pretends to have.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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*Typically, it is armed with a short sword and carries a wooden shield but does not wear armor. |
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== References == |
== References == |
Latest revision as of 08:25, 17 May 2021
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This big ugly kobold is typical for a kobold. Smaller than a dwarf and even many halflings, it has ruddy skin and a hairless pate topped with small horns. Long-limbed for its size, the big ugly kobold eschews any display of brute strength and relies on what agility it pretends to have.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- The big ugly kobold is uncommon in the Kobold Village and only occasionally spawns after a number of normal kobold's are killed.
- Typically, it is armed with a short sword and carries a wooden shield but does not wear armor.
- Various rooms in the kobold village give a defensive bonus of +10 to +30 to the adventurer and creatures alike.
References
Near-level creatures - edit | ||||||||||
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