Bony Tenthsworn occultist: Difference between revisions
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321FLAPTIME (talk | contribs) (Adding 701 and 709, info about orb, condemn damage type) |
321FLAPTIME (talk | contribs) m (Fixing formatting, adding CS) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| WD1 = Blood Burst ( |
| WD1 = Blood Burst (709)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
| WDA = 274-283 |
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| OS1 = Condemn (309) |
| OS1 = Condemn (309)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Grasp of the Grave (709) |
| OS2 = Grasp of the Grave (709) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
Revision as of 15:06, 7 August 2024
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Robed and hooded, the Tenthsworn occultist has fervent eyes the color of dried blood and the sort of pallor earned from days spent out of the sun. His dark robes are stitched with serpentine patterns in crimson, a theme repeated in the symbol at his throat, which takes the form of a pair of intertwined asps. The occultist's face is hollow and he looks as if he has not eaten in some time, though perhaps the zeal within him has burned all spare flesh away.
The Tenthsworn occultist is small in size, about four feet high in his current state.
Hunting Strategies
Occultists are pure-type enemies with many offensive and defensive spells but poor SMR defense. They can cast Condemn (309), which is a magical SMR attack with five waves of concussion and plasma damage that can be debilitating to players. Additionally, Grasp of the Grave (709) can make it more difficult to avoid or escape.
Other Information
Bony Tenthsworn occultists can summon a swirling sanguine orb that is deposited in the room with them. It will heal the occultist and other enemies in the room. It cannot be dispelled, the occultist that cast it must be killed for it to be destroyed.
Summoning:
A bony Tenthsworn occultist raises her malformed fingers overhead, contorting them into jarring patterns as globules of carmine radiance pirouette through the air around her. The spinning beads of radiance gather into a dripping sanguine orb that hovers in the air nearby, pulsing with otherworldly light.
Description:
The orb hovers in the air, dripping blood onto the ground beneath it. Unseen magic holds it aloft and maintains the sphere's integrity.
Healing the occultist:
Eldritch radiance from a swirling sanguine orb bathes a bony Tenthsworn occultist, causing his wounds to sluggishly tug themselves closed in the sanguine light.
Upon death of occultist:
A swirling sanguine orb collapses to the ground, splattering congealing blood everywhere.
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