Mist wraith: Difference between revisions
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{{creature ability|Claw|+71 [[Attack strength|AS]]}} |
{{creature ability|Claw|+71 [[Attack strength|AS]]}} |
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{{creature ability|Ensnare|+81 [[Attack Strength|AS]]}} |
{{creature ability|Ensnare|+81 [[Attack Strength|AS]]}} |
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| nobolt = |
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| nowarding = |
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| nomaneuver = |
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| noability = |
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==Hunting strategies== |
==Hunting strategies== |
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If a mist wraith lands a hit, there is a chance for a warding roll: |
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A mist wraith extends an evil talon! |
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A mist wraith claws at you! |
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AS: +71 vs DS: +64 with AvD: +38 + d100 roll: +92 = +137 |
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... and hits for 10 points of damage! |
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Jarring blow to your back. |
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CS: +28 - TD: +34 + CvA: +20 + d100: +94 == +108 |
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Warding failed! |
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You feel the very essence being ripped from your body! |
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If the warding fails, the adventurer will lose 1 spirit point. |
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==Other information== |
==Other information== |
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Revision as of 20:49, 29 January 2009
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The smaller cousin to the normal lifeleeching wraith, the mist wraith is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.[1]
Hunting strategies
If a mist wraith lands a hit, there is a chance for a warding roll:
A mist wraith extends an evil talon!
A mist wraith claws at you!
AS: +71 vs DS: +64 with AvD: +38 + d100 roll: +92 = +137 ... and hits for 10 points of damage! Jarring blow to your back. CS: +28 - TD: +34 + CvA: +20 + d100: +94 == +108 Warding failed!
You feel the very essence being ripped from your body!
If the warding fails, the adventurer will lose 1 spirit point.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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