Rejuvenation (1607): Difference between revisions
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==See also== |
==See also== |
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* [[Paladin spell updates (saved posts)]] |
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* [[Rejuvenation (1607) update (saved post)]] |
* [[Rejuvenation (1607) update (saved post)]] |
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==External links== |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1607 Paladin Base Spell Circle: Rejuvenation], on play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1607 Paladin Base Spell Circle: Rejuvenation], on play.net |
Revision as of 16:19, 17 January 2015
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The spell Rejuvenation allows a paladin to restore health and stamina. This spell is self-cast only.
The base mana point (MP) cost for Rejuvenation is 7 MPs for a gain of 15 Health & Stamina Points. The base restoration can be increased by lore knowledge.
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will result in a gain of 15 health points and 0 stamina for 7 mana, regardless of training.
Lore bonus
Training in Spiritual Lore, Blessings increases the rejuvenation gain by +3 at 1 rank to a maximum of +57 at 190 ranks.
The base mana cost is 50% of the maximum health or stamina points restored. Training in Spirit Mana Control reduces the cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs.