Call Familiar (920): Difference between revisions
(Compiled available Familiar descriptions and location information into a colorful chart.) |
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The [[Call Familiar (920)|Call Familiar]] spell enables a [[Wizard]] to summon an animal to his or her side as a companion. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar. The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time. |
The [[Call Familiar (920)|Call Familiar]] spell enables a [[Wizard]] to summon an animal to his or her side as a companion. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar. The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time. |
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==Binding Rune== |
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A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops. |
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops. |
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The Call Familiar spell enables a Wizard to summon an animal to his or her side as a companion. Cast unaided, the spell calls out to the nearest appropriate animal in the region, resulting in an arbitrary familiar. The duration of the effect may be refreshed in order to retain a particular familiar over an extended period of time.
Binding Rune
A wizard may choose to consistently call the same type of familiar by use the binding rune. Once the wizard has found a fellow wizard to teach him this rune, he must create the binding rune using a brush, ink and blank runestone, all available in the local alchemist shops.
Once the wizard has a binding runestone, he must purchase a familiar talisman from the local Wizard Guild shop.
- WAVE the binding runestone at the familiar talisman in order to prepare it
- WAVE the prepared familiar talisman at the familiar of choice.
- Seal the familiar talisman by casting the Call Familiar spell at it.
- To summon the familiar, cast Call Familiar at the familiar talisman. Each familiar talisman has 20 charges.
Using the GAZE verb to look at a talisman will reveal the familiar the talisman summons.
>gaze my talisman As your eyes traverse across the grain of an faewood weasel talisman, the misty image of a ragged-eared mangy-furred weasel fills your vision before slowly fading away.
Familiars
Animal | Locations | Base descriptors* | Secondary descriptors** | ||
---|---|---|---|---|---|
Bat | Teras Isle Elven Nations |
small | large | short-nosed | bare-backed |
fruit | spotted | little-collar | long-tailed | ||
pygmy | long-tongued | ||||
Cat | Wehnimer's Landing Solhaven River's Rest Icemule Trace Teras Isle Elven Nations |
black | calico | blue-eyed | disheveled |
charcoal | ginger | fat | fluffy | ||
grey | tabby | green-eyed | long-haired | ||
white | orange-eyed | plump | |||
shabby | short-haired | ||||
sleek | |||||
Chameleon | Teras Isle Elven Nations |
black | brown | large | small |
dwarf | forest | ||||
green | grey | ||||
leaf | mountain | ||||
ochre | spotted | ||||
veiled | |||||
Falcon | Wehnimer's Landing Solhaven River's Rest Elven Nations |
long-winged | narrow-winged | large | ruffled |
red-footed | red-necked | sleek | small | ||
Fox | Icemule Trace Aenatumgana Elven Nations |
arctic | bat-eared | disheveled | sleek |
black | blue | ||||
desert | grey | ||||
kit | red | ||||
swift | |||||
Frog | Wehnimer's Landing River's Rest Teras Isle |
brown | bull | large | plump |
green | green tree | slimy | small | ||
horned | tree | speckled | |||
Gyrfalcon | Icemule Trace | [no descriptors] | |||
Hare | Icemule Trace | black | broom | black-tailed | white-tailed |
cape | mountain | ||||
red | savanna | ||||
scrub | snowshoe | ||||
woolly | |||||
Hawk | Wehnimer's Landing Solhaven River's Rest Elven Nations |
black | black-mantled | large | ruffled |
grey-bellied | grey-headed | sleek | small | ||
red-chested | red-tailed | ||||
spot-tailed | white-bellied | ||||
Lemur | Teras Isle | bamboo | black | greater | lesser |
brown | crowned | sleek | small | ||
dwarf | fork-crowned | ||||
golden | fork-marked | ||||
grey | grey-headed | ||||
mouse | red-bellied | ||||
ring-tailed | red-collared | ||||
ruffled | white-collared | ||||
Mouse | Wehnimer's Landing Solhaven River's Rest Teras Isle Elven Nations |
black | brown | fat | plump |
field | forest | sleek | tiny | ||
furry | |||||
grey | white | ||||
[no descriptor] | |||||
Owl | Wehnimer's Landing Solhaven River's Rest Icemule Trace Aenatumgana Elven Nations |
barn | pygmy | greater | lesser |
barred | screech | ruffled | sleek | ||
bay | snowy | ||||
crested | sooty | ||||
eagle | speckled | ||||
elf | spectacled | ||||
grass | spotted | ||||
great white | striped | ||||
grey | tawny | ||||
hawk | white | ||||
horned | white-faced | ||||
maned | wood | ||||
masked | |||||
Pelican | Teras Isle | brown | pink-backed | large | ruffled |
white | spot-billed | small | sleek | ||
Penguin | Icemule Trace Aenatumgana |
crested | emperor | [no descriptors] | |
king | royal | ||||
yellow-eyed | little blue | ||||
Pitohui | Teras Isle | rusty | hooded | [no descriptors] | |
red-brown | black | ||||
brown | crested | ||||
Ptarmigan | Icemule Trace | rock | [no descriptors] | ||
Raven | Wehnimer's Landing Solhaven River's Rest Elven Nations |
[no descriptors] | large | ruffled | |
small | sleek | ||||
Toucan | Teras Isle | blue | bright blue | black-banded | ivory-billed |
collared | emerald | black-billed | red-billed | ||
green | hooded | black-necked | red-necked | ||
speckled | [no descriptor] | blue-banded | spot-billed | ||
curl-crested | stripe-billed | ||||
fiery-billed | yellow-browed | ||||
grey-breasted | yellow-ridged | ||||
groove-billed | |||||
Wolf | Wehnimer's Landing Solhaven River's Rest Icemule Trace Aenatumgana Elven Nations |
arctic | blue | [no descriptors] | |
great white | grey | ||||
Air Wyrdling | Requires Attunement: Air Located Anywhere |
[no descriptors] | cloudy-eyed | long-eared | |
ethereal | long-nosed | ||||
foggy-eyed | soft-featured | ||||
lithe | white-eyed | ||||
Earth Wyrdling | Requires Attunement: Earth Located Anywhere |
[no descriptors] | amber-eyed | large-nosed | |
crumbling | rough | ||||
crystal-eyed | round-eared | ||||
dusty | squat | ||||
dusty-eyed | stout | ||||
Fire Wyrdling | Requires Attunement: Fire Located Anywhere |
[no descriptors] | angular | sharp-eared | |
ember-eyed | sharp-nosed | ||||
lanky | smoky | ||||
red-eyed | smoky-eyed | ||||
scaled | smoldering | ||||
Lightning Wyrdling | Requires Attunement: Lightning Located Anywhere |
[no descriptors] | angular | nebulous | |
hook-nosed | scaled | ||||
jagged-eared | silver-eyed | ||||
lanky | spark-eyed | ||||
Water Wyrdling | Requires Attunement: Water Located Anywhere |
[no descriptors] | blue-eyed | misty-eyed | |
frothy-eyed | sleek | ||||
lithe | small-nosed | ||||
long-eared | smooth | ||||
misty |
- * - Not all descriptors are found in all areas for a given creature
- ** - Secondary descriptor may be blank
- Sources:
Resources
- Runestone
- Familiars (saved posts)
- Wizard Base Spell Circle: Call Familiar, on Play.net
- Officials folder
- Raelee's list of familiars
Wizard Profession - edit |
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Spell Circles: Wizard Base Spells | Major Elemental Spells | Minor Elemental Spells |
Professional Highlights: Bolt spells | Call Familiar | Enchanting | Charge Item |
Popular Archetypes: Pure Mage | War Mage | Enchanter |