Elemental Targeting (425): Difference between revisions
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== Resources == |
== Resources == |
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*[[ |
*[[Elemental_Lore_Review_(Saved_Posts)#Elemental_Targeting_(425)|Elemental lore review (saved posts)]] |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=1#425 Minor Elemental Spell Circle: Elemental Targetting], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=1#425 Minor Elemental Spell Circle: Elemental Targetting], on Play.net |
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Revision as of 11:33, 13 September 2015
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The Elemental Targeting spell provides a base bonus of +25 to both physical and bolt AS, and a +25 CS base bonus to elemental base spells which include (Minor Elemental, Major Elemental, Wizard and Bard Base). There is an additional bonus of +1 for every two ranks above 25. The total bonus is capped at +50 with 75 MnE ranks.
Overtraining past a character's level in the MnE circle will not increase the bonus.
Note: Although the Bard Base circle is considered a mental/elemental hybrid, bard spells currently receive the full bonus.
Bonus Calculation
For example, with 52 MnE spell ranks the bonus is:
- 25 + trunc[(52 - 25) ÷ 2] = 38
Sorcerer Base Bonus
Due to their spiritual/elemental hybrid nature, Sorcerer Base spells only receive half the normal bonus. The sorcerer base bonus is +13 with an additional +1 bonus for every four MnE ranks above 25. The CS bonus is capped at +25 with 73 MnE spell ranks.
For example, with 52 MnE spell ranks the bonus is:
- 13 + trunc[(52 - 25) ÷ 4] = 19
Note: Other non-elemental / non-spiritual spell circles (not yet implemented) are expected to receive the same bonus as the sorcerer base.
Spiritual Base Spells
Spiritual base spells do not receive a CS bonus from Elemental Targeting. These spell circles include, Minor Spiritual, Major Spiritual, Cleric Base, Empath Base and Paladin Base.
Lore Benefits
Elemental Lore, Fire grants a chance to cause your next spell to be charged with elemental energy based on the seed 10 summation of ranks known. If a spell is cast within 10 seconds of gaining this charge, and the spell's damage type matches the caster's elemental attunement, the spell will gain a critical rank of weighting over its original power.
- Notes:
- The caster can gain the crit weighting on bolts, CS spells, and elemental weapon/armor flares.
- The effect applies to one hit of a spell/spell like ability, so if the caster gain the spell and cast cone, only the first hit will be impacted.
- The effect can be triggered off of any portion of a spell or spell/like ability, so it is possibly (though improbable) a consecutive cast of cone will have nothing but hits with weighting.
- The caster must be attuned to something to gain the ability, and only the casters attuned spell attacks will benefit from it.
- Attuning to random will still use the casters attuned element, so a caster will still get a flare if they're not currently focusing on their element of choice.
- The crit weighting is applied before crit randomization, so it can be reduced by crit randomization.
Elemental Lore, Fire ranks | 10 | 21 | 33 | 46 | 60 | 75 | 91 | 108 | 126 | 145 | 165 | 186 | 208 | 231 |
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% Chance to activate | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | 14% |
Messaging
- Initial cast
- Wearing off
- Lore benefit