Dybbuk: Difference between revisions

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==Hunting strategies==
==Hunting strategies==
Dybbuks do not cast magic or have maneuvers. They will sometimes be buffed by [[eidolon]]s. It is typically best to leave the dybbuks for last, since the [[waern]] have a hand biting maneuver that causes stunned RT with the potential to disarm, and the eidolons mostly cast warding spells (such as [[716|Pestilence]] and [[718|Torment]]) and curses that push down TD or cause itching which will also disarm. Dybbuks have more hit points than waern and eidolon.
{{addmetext}}

Due to the risk of being disarmed and knocked down in Bonespear Tower, it is common for magic users to bring cheap runestaves with [[Elemental Blade (411)]]. It will sometimes happen that a waern bites your hand off, for example, where the wound and stun makes you vulnerable so that another waern bites your other hand inflicting disease rounds, and then the tower shakes knocking you to the ground in an especially vulnerable way. The elemental flares will sometimes instant kill the waern and dybbuks, particularly by blowing up their heads. Eidolons are non-corporeal.
==Other information==
==Other information==
When you are dead they will "rake ribbons of flesh from your face", which is a rank 3 head wound.
When you are dead they will "rake ribbons of flesh from your face", which is a rank 3 head wound.
==Behind The Scenes==
==Behind The Scenes==
Dybbuks are [[The Temple of Darkness#Behind The Scenes|soul transference]] possession spirits in [https://en.wikipedia.org/wiki/Dybbuk Jewish folklore]. Their physical appearance in Bonespear Tower hints at the [[Uthex Kathiasas|transmogrification]] of life in whatever they were before becoming [[undead]], which is a [[Maleskari#Behind The Scenes|recurring theme]] in Bonespear Tower as an homage to [[The Broken Lands]]. In the mythology they were warded off by properly made [https://en.wikipedia.org/wiki/Mezuzah mezuzah], which was writing at the top of a doorway proclaiming the divine lord of the house, which is embodied by the [[Maleskari|writing]] on the tower door. The [[mezic|mezics]] would presumably be [[Spectral miner#Behind The Scenes|cultists]] of [[Maleskari]], the Demon Lord of Death and Undeath.
Dybbuks are [[The Temple of Darkness#Behind The Scenes|soul transference]] possession spirits in [https://en.wikipedia.org/wiki/Dybbuk Jewish folklore]. Their physical appearance in Bonespear Tower hints at the [[Uthex Kathiasas|transmogrification]] of life in whatever they were before becoming [[undead]], which is a [[Maleskari#Behind The Scenes|recurring theme]] in Bonespear Tower as a subtle homage to [[The Broken Lands]]. In the mythology they were warded off by properly made [https://en.wikipedia.org/wiki/Mezuzah mezuzah], which was writing at the top of a doorway proclaiming the divine lord of the house, which is embodied by the [[Maleskari|writing]] on the tower door. The [[mezic|mezics]] would presumably be [[Spectral miner#Behind The Scenes|cultists]] of [[Maleskari]], the Demon Lord of Death and Undeath.

The subtext for their description is the apparent basis of Bonespear Tower on Clark Ashton Smith's [http://www.eldritchdark.com/writings/short-stories/27/the-colossus-of-ylourgne "The Colossus of Ylourgne"], where the dwarf sorcerer Nathaire and his students plunder the graveyards to construct a hundred foot skeleton, and then piece together flesh from the many bodies to cover the skeleton. Nathaire transfers his spirit into the colossus, and carries his disciples with them. The twist in the Bonespear Tower story is that the tower is made animate with the demon Maleskari, and the dwarf Bonespear apparently betrayed his cultists by attempting to become the demon.


== References ==
== References ==

Revision as of 02:44, 2 May 2017

Dybbuk
Picture
Level 48
Family dybbuk family creatures
Body Type Hybrid
Undead Yes (corporeal)
Areas Found Bonespear Tower
BCS <Not Known>
HP 400
Armor [?]
Attack Attributes
Physical Attacks
length of rusted chain +291 AS
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee +198 to +208 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base +155 to +161 TD
Ranger Base +134 TD
Sorcerer Base +179 to +194 TD
Wizard Base <N/A> TD
Cleric Base +176 TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental +196 TD
Minor Elemental +195 TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin None
Other ?

The dybbuk is a piecemeal composition of horror, its mismatched sections of body coalesced into a whole that would frighten a banshee. The thing lumbers, managing to look clumsy and menacing at the same time. The skin is pallid and stretched, and in places, gaping wounds reveal worse atrophy than that evident on the abomination's exterior. Huge hands grope before the dybbuk's trunk, sweeping around it in flailing arcs and leaving no doubt that close proximity to the creature spells dire results.

Hunting strategies

Dybbuks do not cast magic or have maneuvers. They will sometimes be buffed by eidolons. It is typically best to leave the dybbuks for last, since the waern have a hand biting maneuver that causes stunned RT with the potential to disarm, and the eidolons mostly cast warding spells (such as Pestilence and Torment) and curses that push down TD or cause itching which will also disarm. Dybbuks have more hit points than waern and eidolon.

Due to the risk of being disarmed and knocked down in Bonespear Tower, it is common for magic users to bring cheap runestaves with Elemental Blade (411). It will sometimes happen that a waern bites your hand off, for example, where the wound and stun makes you vulnerable so that another waern bites your other hand inflicting disease rounds, and then the tower shakes knocking you to the ground in an especially vulnerable way. The elemental flares will sometimes instant kill the waern and dybbuks, particularly by blowing up their heads. Eidolons are non-corporeal.

Other information

When you are dead they will "rake ribbons of flesh from your face", which is a rank 3 head wound.

Behind The Scenes

Dybbuks are soul transference possession spirits in Jewish folklore. Their physical appearance in Bonespear Tower hints at the transmogrification of life in whatever they were before becoming undead, which is a recurring theme in Bonespear Tower as a subtle homage to The Broken Lands. In the mythology they were warded off by properly made mezuzah, which was writing at the top of a doorway proclaiming the divine lord of the house, which is embodied by the writing on the tower door. The mezics would presumably be cultists of Maleskari, the Demon Lord of Death and Undeath.

The subtext for their description is the apparent basis of Bonespear Tower on Clark Ashton Smith's "The Colossus of Ylourgne", where the dwarf sorcerer Nathaire and his students plunder the graveyards to construct a hundred foot skeleton, and then piece together flesh from the many bodies to cover the skeleton. Nathaire transfers his spirit into the colossus, and carries his disciples with them. The twist in the Bonespear Tower story is that the tower is made animate with the demon Maleskari, and the dwarf Bonespear apparently betrayed his cultists by attempting to become the demon.

References

Near-level creatures - edit
Level 46 Level 47 Level 48 Level 49 Level 50
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