Casting strength

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Casting strength or simply CS is the primary offensive measure involved in the resolution of Warding magic.

The factors that determine a character's CS include, level, spell ranks known and relevant stat bonus/es. Additionally, there are magical spells and items that can enhance a character's CS, such as Spirit Slayer (240), Elemental Targetting (425), Champion's Might (1612), and the magic found in heavy quartz orbs.

Formula

CS = (Level × 3)
+ round(Primary Circle bonus)
+ ceiling(Secondary Circle A bonus)
+ ceiling(Secondary Circle B bonus)
+ round(Stat bonus)

round = standard >= .5 round up, < .5 round down.
ceiling = always round up

Primary Circle Bonus

The Primary Circle is the spell circle being cast (round normally). For example, a sorcerer casting Mana Disruption (702) would use ranks known in the Sorcerer Base circle to calculate the primary circle CS bonus. If the spell being cast is from a circle that the caster cannot train, for example, a sorcerer casting a Cleric Base spell from a blessed gem, then there is no primary circle bonus. All three trainable circles (sorcerer base, MnE and MnS) become secondary circles.

  • Ranks up to level = 1
  • Ranks 1-20 above level = 0.75
  • Ranks 21-60 above level = 0.5
  • Ranks 61-100 above level = 0.25
  • Ranks 101-? above level = 0.125

Primary Circle Bonus Example

A level 60 sorcerer with 80 sorcerer base ranks would have a primary circle bonus of 75 (60 + 15) when casting sorcerer base spells. A bonus of 1 for each spell rank up to level and an additional bonus of 15 (20 * .75) for the 20 ranks above level.

Secondary Circle Bonus

Secondary spell circles are any other circles the character knows that do not include the cast spell. For example, a sorcerer casting Mana Disruption (702) would use spell ranks known in the Minor Elemental and Minor Spiritual circles to calculate the secondary spell circle bonuses. If the sorcerer is casting Elemental Strike (415) then the secondary circle bonus calculations would use ranks known in the Sorcerer Base and Minor Spiritual circles. For professions, such as rangers, bards, paladins, rogues and warriors that are limited to training in only two spell circles, there is just one secondary circle bonus.

  • Ranks up to 2/3 level = 0.333
  • Ranks above 2/3 level up to level = 0.1
  • Ranks above level = 0.05

Secondary Circle Bonus Example

A level 60 sorcerer with 30 minor elemental ranks and 20 minor spiritual ranks would have secondary circle bonuses of 10 (30 * .333) from MnE ranks and 7 (20 * .333) from MnS ranks when casting sorcerer base spells.

Stat Bonus

Stat bonus is the value appearing after the stat when the INFO command is entered.

CS Calculation Example

'Mentok' is a level 60 sorcerer. He has 80 sorcerer base ranks, 30 minor elemental ranks, and 20 minor spiritual ranks with a 30 AURA bonus and a 25 WISDOM bonus.

180 + 75 + 10 + 7 + 28 = 300
Mentok's sorcerer circle CS = 300

Items and spells to boost CS

Maximum CS

This section lists the maximum CS that can be reached by a level 100 character before racial or other bonuses. The listed spell ranks are not necessarily the only configuration that achieves each result.

Cleric

Clerics can reach 508 Cleric Base CS with:

  • 167 Cleric Base, 67 Minor Spiritual, 67 Major Spiritual

Empath

Empaths can reach 508 Empath Base CS with:

  • 167 Empath Base, 67 Minor Spiritual, 67 Major Spiritual

Sorcerer

Sorcerers can reach 532 Sorcerer Base CS with:

  • 162 Sorcerer Base, 73 Minor Spiritual, 68 Major Spiritual

Wizard

This section has not been added yet; please add to it now!

External Links

To find the optimal spell rank training to maximize your CS in in a single circle you can use this calculator.