Arcane Symbols

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Arcane Symbols is the skill which determines a character's proficiency with scrolls. Increased training in this skill allows one more success when activating scroll, deceiphering scrolls, and adds to the duration of magic cast from scrolls. In addition, certain traps (such as scarab and glyph traps) are easier to spot and/or disarm.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 - 2 1 1 2 2 - 2 2
Training Point Cost 0/7 0/7 - 0/4 0/5 0/5 0/2 0/2 - 0/2 0/1

Reading Scrolls

To view which spells appear on the scroll, read it. The precise amount of skill which is required to read each spell which appears on a scroll is unknown.

Calculating Activation Success

Modifiers = (Arcane Symbols Skill bonus × 2) + (Stat Modifier)
             + (Magical Knowledge Bonus) + (INTUITION bonus) + (LOGIC bonus)
             - (Spell Level × 10) - (Armor Penalty) - (Encumberance Penalty)

Stat Modifier

Stat modifiers are determined by which spell circle the spell to be activated is in (round down). For this table, use stat bonus and not the value of the stat itself.

Circle Number Spell Circle Modifier Calculation
100s Minor Spiritual WISDOM
200s Major Spiritual (WISDOM/2)
300s Cleric Base (WISDOM/2)
400s Minor Elemental AURA
500s Major Elemental (AURA/2)
600s Ranger Base WISDOM
700s Sorcerer Base ([WISDOM+AURA]/4)
900s Wizard Base (AURA/2)
1000s Bard Base Not Confirmed
1100s Empath Base Not Confirmed
1600s Paladin Base Not Confirmed

Magical Knowledge Bonus

Whether or not the spell to be activated lies within a character's sphere of magic can enhance the possibility of success (cumulative).

Character has direct knowledge of the spell to be activated
(regardless of whether or not they can use it yet)
+20
Character can learn spells from the same circle of the spell to be activated +20
Character can learn spells from the same sphere of the spell to be activated +20
Character has no influence in the spell's sphere 0
  • Warriors and rogues are not magical enough to claim influence in any sphere; they receive bonuses for both minor circles and none for all others.
  • Hybridists (bards, empaths, and sorcerers) are considered aligned with multiple spheres, and receive bonuses accordingly.

Armor Penalty

If the character is considered fully trained for the armor they are wearing, there is zero penalty. If they do not possess sufficient Armor Use ranks, there is a penalty. Armor penalties do not apply when using the tap or rub activators.

Encumberance Penalty

For each additional second of RT added to a character's attack due to encumberance, they receive a +5 penalty to the activation. For instance, the RT imparted when swinging a broadsword unencumbered is 5 sec. If encumberance caused the swing to extend to 7 sec, they would receive a +10 penalty to the calculation of activation. Encumberance penalties do not apply when using the tap or rub activators.

Calculating Duration

Calculating the duration of magic invoked from a scroll is much similar to activating magical items. Each two ranks of Arcane Symbols counts as one 'phantom rank' of the spell circle to which the magic belongs.

Duration = Base Duration + ([AS Skill Ranks ÷ 2] × Per Spell Rank Duration)

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