Sanctify (330)
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After gaining the ability to cast Sanctify, a cleric will begin to acquire devotion as they gain experience. A skilled cleric can use this devotion to permanently enhance combat armaments for use against the undead. This enhancement provides both offensive and defensive benefits, and can even be further bestowed with Holy Fire flares.
What's It Do
The item gains the following when combating the undead:
Weapons
- Each tier of sanctification on a weapon negates 20% of an undead’s damage resistance, removing it completely at T5 for characters of any profession.
- Melee/ranged weapons gain a bonus of 2 AS per tier.
- Runestaves gain a bonus of 2 bolt AS and 1.2 CS per tier.
- Each tier also has a 20% chance to anchor non-corporeal undead when killed.
Defensive Gear
- Targets wielding a sanctified shield, or torso armor gain a bonus of 2 DS, 1.2 TD (from undead attacks) and +1 effective level vs undead sheer fear. This bonus is per tier.
- Targets wielding a sanctified runestaff gain a bonus of 1 DS, 0.6 TD (from undead attacks) and +0.5 effective level vs undead sheer fear. This bonus is per tier.
- Runestaff or shield stack with torso armor, but runestaff and shields do not stack with each other.
Holy Fire Flares
- A Cleric with at least 100 ranks of Blessings lore can spend 200,000 Devotion to attempt to grant permanent Holy Fire flares to a T5 sanctified weapon.
- Holy Fire flares, in addition to a standard heat critical, will deal a random 50 to 100 concussion damage (capped at 20% of the target’s total health).
Cleric-Only Effects
- An innate Cleric bonus to these flares is to deal 75-125 damage instead.
- Clerics can EVOKE 330 at items to temporarily grant the item Holy Fire flares (does not apply any of the other 330 benefits) and non-corporeal undead anchoring for 4 hours to Clerics only.
- At 90 and 180 ranks of Spiritual Lore, Religion, Clerics gain an extra charge of a Holy Fire flare (that is guaranteed to trigger on their next attack).
Skill Formula
- Level: +1 per level
- Cleric Spell Ranks: +2 per rank up to level, +1 per rank above level ("up to level" is based on 1x spell training and thus a level 50 cleric with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)
- Wisdom: +1 per stat bonus
- Influence: +1 per stat bonus
- Spiritual Mana Control: +1 per 2 ranks
- Magic Item Use: +1 per 10 ranks
- Arcane Symbols: +1 per 10 ranks
- Shrine Bonus: +20 for matching CONVERT exactly, +10 for same CONVERT pantheon (bonuses do not stack)
- Being wounded and under a penalty from low spirit will hinder sanctification attempts
Shrine Bonus
Holy places that show through SENSE a deity that you are converted to will give a +20 bonus. If you are not converted to that deity, but are in the same pantheon (Liabo, Lornon, and Neutral) it will give a +10 bonus.
Holy places that show multiple deities will not give the +20 deity bonus, but instead the +10 pantheon bonus. An example of this would be if you were converted to Lorminstra, and in a location that senses as "Lorminstra, Imaera, Phoen, and Oleani."
An omnishrine, a location that senses as having the "harmonized presence of multiple deities' influence," will give the +20 deity bonus to all clerics, regardless of deity selection (including other, forsaken, and not yet chosen).
A location that senses as having the "influence of an indiscernible higher power" is an unknown, but specific deity in the Neutral pantheon. A forsaken cleric received a +10 bonus while a Lorminstra cleric received +0.
Incomplete List of Omnishrines
- Icemule Temple, Foyer - 2334, 4047001
- Icemule Temple, Chancel Nexus - 2336, 4047005
- Hall of the Holy Struggle - 2341, 4047024
- House Sovyn, Paladin's Lounge - 14617, 210010 (publicly accessible)
- Rone Academy, Cathedral - 24484, 217033 (publicly accessible)
- DragonSpine Fane, Altar Chamber - 26068, 679031 (all 3 obelisk Chambers are also omnishrines)
Process
ensorcelled needs an inky black potion
enhancive needs a Urven'eth potion