Lesser griffin

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Lesser griffin
Picture
Level 69
Family griffin family creatures
Body Type Hybrid
Undead No
Areas Found Griffin's Keen
BCS <Not Known>
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Use the Creature ability template here {{{physical}}}.
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Use the Creature ability template here {{{warding}}}.
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin <Not Known>
Other ?

The lesser griffin is a magnificent beast, as if designed by the gods to embody fierce and graceful predation. Its front legs, forebody, wings, and head are those of a great eagle, complete with large white feathers and aquiline beak. The rear half of the creature's body is that of a powerful lion, with short tawny fur and a long feline tail. Emphasized by its size, which is larger than a warhorse, the griffin's renowned majestic presence and great bravery have earned the creature a place on many nobles' coats-of-arms.[1]

Hunting strategies

Lesser Griffins, being a flying creature, are sometimes out of reach for melee attacks, predominantly when they have just soared into a room (though they also sometimes use it as a form of retreat).

Therefore, melee hunters should wait until the griffin itself attempts a melee attack (either with its beak or claws) before advancing. Ranged weapons and magical attacks perform as usual, although many knockdown and nature type spells (for examples, Tremors (909) and Boil Earth (917)) do not affect them as they are not on the ground.

They also have various maneuver and spell style abilities which can cause roundtime, and can beat their wings for a Call Wind (912) style effect.

Other information

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References

Near-level creatures - edit
Level 67 Level 68 Level 69 Level 70 Level 71
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