Lesser fetid corpse
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Stumbling, staggering, cartwheeling wildly, the fetid corpse moves like a large marionette controlled by a drunken hand. Bits of flesh, sinew and disintegrating rags hang from its bony humanoid skeleton. The corpse hunts the living relentlessly, driven by an envy of the living world apparent in his hate-filled eyes.
Hunting strategies
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Other information
Lesser fetid corpses do not spawn like normal creatures—they are summoned by lesser moor wights in muddy wetland terrain. Casual observation suggests wights preferentially summon corpses when there are already other creatures around, potentially surprising players and upsetting their combat plans. Upon being summoned, the lesser fetid corpse will attempt to drag a player down into the bog.
On a minor failure, this could cause 3-5 seconds of roundtime:
A lesser moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A lesser fetid corpse emerges from the stinking mire, moaning evilly!
The fetid corpse claws at your legs, attempting to drag you into the bog!
The corpse rips at your legs, but you manage to deflect the blows. You sink a little into the bog.
Roundtime: 5 sec.
This more severe failure caused a 10 second roundtime and reduction in stance from defensive (100%) to forward (40%):
A lesser moor wight raises one decaying arm in a series of mystical gestures, chanting an almost inaudible stream of prayers.
A lesser fetid corpse emerges from the stinking mire, moaning evilly!
The fetid corpse claws at your legs, attempting to drag you into the bog!
You sink into the bog as the corpse cackles with delight over your fate!
Roundtime: 10 sec.
Like their greater brethren, lesser fetid corpses may retreat back into the bog when injured, apparently despawning themselves:
A lesser fetid corpse stiffens suddenly, then sinks swiftly into the mire.
Because they do not spawn normally, the Adventurer's Guild never assigns bounties related to them, nor can they be hunted easily on purpose.