Common acronyms

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This is a list of common acronyms and abbreviations used by players when discussing Gemstone IV on Discord or other platforms. It is intended to be a reference for new or returning players to help them decipher what everyone else is saying. Nearly all the acronyms listed here are considered Out of Character (OOC) and should not be used when one is expected to be In Character (IC)

Acronym Meaning Category
AS Attack Strength or Arcane Symbols Mechanics
ASC Ascension Mechanics
BS Blood Script, alternative currency for purchases at the Duskruin event Event
CER Combat Effectiveness Rating is the amount of padding or weighting on an item. This is a function of the number of "services" on the item. eg 5CER would be 'Somewhat' Mechanics
CHE CHE or the Cooperative Houses of Elanthia. Each character can be a member of one at a time. More commonly called 'your house' Mechanics
CM or CMAN Combat Maneuvers Mechanics
CoL Council of Light Mechanics
CoS Cloak of Shadows (712) Spell
CS Casting Strength Mechanics
CP Crit Padding, or Critical Strike Padding. On player armor only and allows for lower critical hits from higher end rolls in combat Mechanics
CW Crit Weighting, or Critical Strike Weighting. On player weapons only and allows for higher critical hits from lower end rolls in combat, often adds the level eg: SCW = somewhat crit weighted or around 5 CER Mechanics
DR Duskruin, a twice-yearly Simucoin event Event
DS Defense Strength Mechanics
EG Ebon Gate, a yearly Simucoin event Event
EL Elemental Lore, generally followed by "Air", "Earth", "Fire", or "Water" Mechanics
EMC Elemental Mana Control Mechanics
ESP ESP is old school amunet that was accessed with a crystal amulet. Now always on, its the updated in-game global communication network Utility
FWI Isle of the Four Winds also known as Four Winds Isle and Mist Harbor is a location only accessible to premium members Location
GEF Greater elemental flare Mechanics
GH GameHost Utility
GM GameMaster Utility
GoS Guardians of Sunfist Mechanics
HESS HESS is the High End Scrip Shop, as part of Duskruin where some of the higher tier unlocks and items are sold. Mechanics
HP Harness Power Mechanics
HW Hinterwilds the highest hunting area for post-cap players or Halfling Warrior depending on who you ask. Location
IC In Character Roleplay
IMT Icemule Trace Location
KS Kroderine Soul Mechanics
KST Kenstrom Story Time. The time period when the Wehnimer's Landing GM starts a town event to advance the storyline. Often preceeded by rain or 'weather' in Landing, and the saying "Buy Deeds" Roleplay
Lich Lich is a middle layer to allow scripting in game Utility
LNET Similar to amunet, global thought network but requiring Lich installed Utility
LTE Long-term experience Mechanics
MIU Magic Item Use Mechanics
MHO MHO are Meeting Hall Organizations. A recognized group of players. Any character can be a member of multiple MHOs unlike CHEs Roleplay
MMC Mental Mana Control Mechanics
MOC Multi Opponent Combat Mechanics
NIR Name(s) In Red (antiquated reference to GMs due to their names appearing in red on the defunct official forums) Utility
OHE One-Handed Edged weapons Mechanics
OOC Out of Character Utility
OP Over Powered Utility
OSA Open Sea Adventures Mechanics
PF Physical Fitness Mechanics
RK Raikhen is a currency for use in the Rumor Woods pay event. It was introduced in 2019. Event
RPA Roleplaying award is awarded to a player giving flat experience boost, and possibly a multiplier for a set amount of extra experience Mechanics
RW Rumor Woods Event
S&H Stalking and Hiding Mechanics
SMC Spiritual Mana Control Mechanics
SMR Standard maneuver roll Mechanics
TC Towncrier, A player run organization (MHO) that aggregates all the player and game news. Utility
THW Two-Handed Weapons Mechanics
TP Training Point Mechanics
TWC Two Weapon Combat Mechanics
UAC or UCS Unarmed Combat System Mechanics
UCS Unarmed Combat System Mechanics
WL Wehnimer's Landing Location
WPS WPS is weighting, padding, sighting. Often referencing the WPS Smithy wagon, an NPC that adds weighting to weapons, sighting to bows or padding to armor with beyond linearly increasing costs Mechanics