Banshee: Difference between revisions

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(added hitpoints)
(added banshees to The Broken Lands area (they're a very rare spawn))
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Banshee_Colored.jpg|thumb|upright=0.75|left]]
| picture = Banshee_Colored.jpg
| level = 50 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 50
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped <!-- Creature body type -->
| family = banshee
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Claws, Magic and Weapons.
| area = [[Darkstone Castle]]<br>[[Fhorian Village]]<br>
| area = Darkstone Castle
| area2 = Fhorian Village
| undead = Yes ([[non-corporeal]])
| area3 = The Broken Lands <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| bcs = <Not Known> <!-- All new creatures are BCS -->
| hitpoints = 300
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw (attack) <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 275
{{Creature ability|[[Claw (attack)|Claw]]|+269 to +275 [[Attack strength|AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability =
| BTA =
| WD1 = Scream <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 230
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 6N <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+300 to +421 [[Defensive strength|DS]]}}
| Melee = 300 to 421
{{creature ability|[[Ranged]] |+221 to +278 [[Defensive strength|DS]]}}
| Ranged = 221 to 278
{{creature ability|[[Bolt]] |+245 to +252 [[Defensive strength|DS]]}}
| Bolt = 271
{{creature ability|[[Bard Base]] |+179 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 179
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 195
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |+195 [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 204
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |+214 [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 214
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD = ?
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 193
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = 150
{{creature ability|[[Hitpoint|Hitpoints]] |300 |<N/A> [[Health]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| ability =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
{{Creature ability|"Bright blue glow"|+75 DS/TD, Special}}
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
Line 41: Line 52:
| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = ?
| other = [[Inky necrotic core]]
| skin = None
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}
__NOTOC__
<pre{{log2|margin-right=26em}}>Speculated to have been a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic. Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance. Fading in and out of view, at times you can even see straight through her to the other side!</pre>


Appraisal: <pre{{log2|margin-right=26em}}>The banshee is medium in size and about five feet high in her current state.</pre>
Speculated to have been a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic. Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance. Fading in and out of view, at times you can even see straight through her to the other side!

Appraisal: The banshee is medium in size and about five feet high in her current state.


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
Banshees are a very rare spawn in the Sheruvian Monastery in the Broken Lands.

===TD boost===
===TD boost===
When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each [[spell circle]] (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +75 boost to its [[target defense]] (TD) and [[defensive strength]] (DS) against magic.
When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each [[spell circle]] (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its [[target defense]] (TD) and [[defensive strength]] (DS) against magic.
Example:
Example:
<div {{log|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
You gesture at a banshee.<br>
You gesture at a banshee.
The banshee's eyes grow wide as she watches your gestures! Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!<br>
The banshee's eyes grow wide as she watches your gestures! Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!

<br>
The banshee raises her hand to protect herself and a bright green glow surrounds her!<br>
The banshee raises her hand to protect herself and a bright green glow surrounds her!
&nbsp;&nbsp;CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84<br>
CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84
&nbsp;&nbsp;Warded off!<br>
Warded off!
A blood red haze eddies and swirls around a banshee before it dissipates.<br>
A blood red haze eddies and swirls around a banshee before it dissipates.
Cast Roundtime 3 Seconds.<br>
Cast Roundtime 3 Seconds.
</div>
</pre>
Wearing off:
Wearing off:
<div {{log|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
The glow fades from a banshee.
The glow fades from a banshee.
</div>
</pre>
===Wail===
===Wail===
A banshee's wail attack has a chance to bind her target. There is no visible roll.
A banshee's wail attack has a chance to bind her target. There is no visible roll.


Example of a successful wail:
Example of a successful wail:
<div {{log|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
A banshee focuses her glare on you and looses a ghastly, keening wail!<br>
A banshee focuses her glare on you and looses a ghastly, keening wail!
Your heart leaps into your throat at the sound of the terrible wail!<br>
Your heart leaps into your throat at the sound of the terrible wail!
>prep 704<br>
>prep 704
You don't seem to be able to move to do that.<br>
You don't seem to be able to move to do that.
</div>
</pre>
Wearing off:
Wearing off:
<div {{log|margin-right=350px}}>
<pre{{log2|margin-right=350px}}>
The feeling of utter terror recedes.
The feeling of utter terror recedes.
</div>
</pre>


===Treasure===
===Treasure===

Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.
Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.


== References ==
== References ==
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1515 Banshee on Play.net bestiary]
* [https://en.wikipedia.org/wiki/Banshee Banshee on Wikipedia]


{{Nearlevel
{{Nearlevel
Line 101: Line 111:
|levelp2 = 52
|levelp2 = 52
}}
}}

[[Category:Darkstone Castle creatures]]
[[Category:Fhorian Village creatures]]

Latest revision as of 16:10, 19 August 2021

Banshee
Banshee Colored.jpg
Level 50
Family Ghost family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Darkstone Castle
Fhorian Village
The Broken Lands
BCS <Not Known>
HP 300
Speed ?
Attack Attributes
Physical Attacks
Claw (attack) 275 AS
Warding Spells
Scream 230 CS
Defense Attributes
Armor
Full Leather (natural) ASG 6N
Defensive Strength (DS)
Melee 300 to 421
Ranged 221 to 278
Bolt 271
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base 179
Cleric Base 195
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base 204
Wizard Base ?
Minor Elemental 214
Major Elemental ?
Minor Spiritual 193
Major Spiritual ?
Minor Mental 150
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other Inky necrotic core
Speculated to have been a female wizard or sorcerer, this horrible creature has been bound to life after death by some horrible magic.  Her rotting teeth, decaying flesh, and tattered robes leave little evidence left of her original appearance.  Fading in and out of view, at times you can even see straight through her to the other side!

Appraisal:

The banshee is medium in size and about five feet high in her current state.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

Banshees are a very rare spawn in the Sheruvian Monastery in the Broken Lands.

TD boost

When a banshee is subjected to a warding or bolt spell attack, there is a chance that it will be surrounded by a bright glow, with a color corresponding to each spell circle (e.g. red for Minor Elemental, green for Sorcerer). For a duration of approximately 30 seconds, the banshee receives a +100 boost to its target defense (TD) and defensive strength (DS) against magic. Example:

You gesture at a banshee.
The banshee's eyes grow wide as she watches your gestures!  Suddenly she makes hurried movements as she recognizes that she is about to be attacked by magic!

The banshee raises her hand to protect herself and a bright green glow surrounds her!
  CS: +251 - TD: +290 + CvA: +25 + d100: +98 == +84
  Warded off!
A blood red haze eddies and swirls around a banshee before it dissipates.
Cast Roundtime 3 Seconds.

Wearing off:

The glow fades from a banshee.

Wail

A banshee's wail attack has a chance to bind her target. There is no visible roll.

Example of a successful wail:

A banshee focuses her glare on you and looses a ghastly, keening wail!
Your heart leaps into your throat at the sound of the terrible wail!
>prep 704
You don't seem to be able to move to do that.

Wearing off:

The feeling of utter terror recedes.

Treasure

Banshees carry a variety of treasure but must be searched immediately upon death before they dissolve away.

References

Near-level creatures - edit
Level 48 Level 49 Level 50 Level 51

none

Level 52


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