Death dirge: Difference between revisions

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(Natural armor ASG 8 double leather equivalent, log2 creature description, updated attack|defense to attributes2, TDs)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = [[Image:Death_Dirge_Colored.jpg|thumb|upright=0.75|left]]
| picture = Death_Dirge_Colored.jpg
| level = 9 <!-- This will also be used at the end of the page in the Near level creature template -->
| level = 9
| family = Humanoid <!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped
| type = Biped <!-- Creature body type -->
| family = dirge
| otherclass = Corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls, Special and Weapons.
| area = [[Plains of Bone]]<br>[[Vornavian Coast]]<br>[[The Graveyard]]<br>
| area = Plains of Bone
| area2 = Vornavian Coast
| undead = Yes ([[non-corporeal]])
| area3 = The Graveyard<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 95
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 98
{{creature ability|Closed fist|+98 [[Attack Strength|AS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| warding =
| BTA =
| WD1 = Calm (201)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
{{creature ability|Calm|+53 [[Casting strength|CS]]}}
| WDA = 53

| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+14 [[Defensive strength|DS]]}}
| Melee = 14
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 17
{{creature ability|[[UCS|Unarmed]] |+66 [[UDF]]}}
| UDF = 66
{{creature ability|[[Bard Base]] |+14 to +27 [[Target defense|TD]]}}
| BarTD = 27
{{creature ability|[[Ranger Base]] |+27 [[Target defense|TD]]}}
| CleTD = 27
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 27
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 27
{{creature ability|[[Cleric Base]] |+27 [[Target defense|TD]]}}
| RanTD = 27
{{creature ability|[[Empath Base]] |+27 [[Target defense|TD]]}}
| SorTD = 27
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD = 27
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 27
{{creature ability|[[Minor Elemental]] |+27 [[Target defense|TD]]}}
| MnETD = 27
{{creature ability|[[Major Spiritual]] |+27 [[Target defense|TD]]}}
| MjSTD = 27
{{creature ability|[[Minor Spiritual]] |+27 [[Target defense|TD]]}}
| MnSTD = 27
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = 27
{{creature ability|[[Minor Mental]] |+27 [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}

{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
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}}
}}
{{Creature end}}
{{Creature end}}
__NOTOC__

Defender of a battleground long lost in the terrain, the death dirge still maintains its post relentlessly, battling all that would attempt to invade its position. All that seems to remain in its consciousness are the orders to repel all who enter, a task it executes with single-minded fury.
<pre{{log2|margin-right=26em}}>Defender of a battleground long lost in the terrain, the death dirge still maintains its post relentlessly, battling all that would attempt to invade its position. All that seems to remain in its consciousness are the orders to repel all who enter, a task it executes with single-minded fury.</pre>


==Hunting strategies==
==Hunting strategies==
* The [[Cleric Base|Cleric base]] spell, [[Prayer of Holding (301)]] lowers the dirge's physical DS to -36. This costs 3 mana.
* The [[Cleric Base|Cleric base]] spell, [[Prayer of Holding (301)]] lowers the dirge's physical DS to -36. This costs 3 mana.
* [[1106|Bone Shatter (1106)]] will work against them.


==Other information==
==Other information==
{{addmetext}}
{{addmetext}}


==Behind The Scenes==
==Behind the Scenes==
Death dirges were unusual in that their [[Rolemaster]] premise was sorrowful musicians who haunt old cemeteries, whereas the creature description they were given was instead that of wrathful soldiers. Those in the bog of [[The Graveyard]] are apparently the soldiers that were slaughtered by [[Kestrel Etrevion]]'s [[The Legend of the Necropolis of Etrevion|"Amulet of Summoning"]]. The paradox of being both wrathful and sullen is probably an allusion to the [http://danteworlds.laits.utexas.edu/circle5.html Fifth Circle of Hell] from [[Phantom Gatekeeper|Dante's Inferno]]. These were considered two aspects of the same sin, so the wrathful would fight endlessly, and the sullen would stew below the surface of a muddy swamp. The ruined funerary gate nearby reflects that of the City of Dis, and was perhaps previously a portal leading below.
Death dirges were unusual in that their [[Rolemaster]] premise was sorrowful musicians who haunt old cemeteries, whereas the creature description they were given was instead that of wrathful soldiers. Those in the bog of [[The Graveyard]] are apparently the soldiers of [[Kestrel Etrevion]] when he used his [[The Legend of the Necropolis of Etrevion|"Amulet of Summoning"]]. The paradox of being both wrathful and sullen is probably an allusion to the [http://danteworlds.laits.utexas.edu/circle5.html Fifth Circle of Hell] from [[Phantom Gatekeeper|Dante's Inferno]]. These were considered two aspects of the same sin, so the wrathful would fight endlessly, and the sullen would stew [[Lesser ghoul|below the surface]] of a muddy swamp. The stream feeding it would be symbolic of both the River Styx of Hell and the [[Flows of essence#River of Life|River of Life]] on Orhan ([[Liabo]]). The demonically ruined funerary gate nearby reflects that of the [http://www.sparknotes.com/poetry/inferno/section4.rhtml City of Dis], and was a [[Lord of Essaence]] style portal, the [[Ghoul master#Behind the Scenes|original]] [[Purgatory#Archaeology|gateway]] [[Bandur Etrevion#Behind the Scenes|below]] by implication.

== References ==
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1517 Death dirge on Play.net bestiary]


{{Nearlevel
{{Nearlevel
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|levelp2 = 11
|levelp2 = 11
}}
}}

[[Category:Plains of Bone creatures]]
[[Category:Vornavian Coast creatures]]
[[Category:The Graveyard creatures]]

Latest revision as of 07:23, 28 April 2021

Death dirge
Death Dirge Colored.jpg
Level 9
Family Humanoid family creatures
Body Type Biped
Classification(s) Corporeal undead
Area(s) Found Plains of Bone
Vornavian Coast
The Graveyard
BCS Yes
HP 95
Speed ?
Attack Attributes
Physical Attacks
Closed fist 98 AS
Warding Spells
Calm (201) 53 CS
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 14
Ranged ?
Bolt 17
Unarmed Defense Factor
UDF 66
Target Defense (TD)
Bard Base 27
Cleric Base 27
Empath Base 27
Paladin Base 27
Ranger Base 27
Sorcerer Base 27
Wizard Base 27
Minor Elemental 27
Major Elemental 27
Minor Spiritual 27
Major Spiritual 27
Minor Mental 27
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a dirge skin
Other None
Defender of a battleground long lost in the terrain, the death dirge still maintains its post relentlessly, battling all that would attempt to invade its position.  All that seems to remain in its consciousness are the orders to repel all who enter, a task it executes with single-minded fury.

Hunting strategies

Other information

This section has not been added yet; please add to it now!

Behind the Scenes

Death dirges were unusual in that their Rolemaster premise was sorrowful musicians who haunt old cemeteries, whereas the creature description they were given was instead that of wrathful soldiers. Those in the bog of The Graveyard are apparently the soldiers of Kestrel Etrevion when he used his "Amulet of Summoning". The paradox of being both wrathful and sullen is probably an allusion to the Fifth Circle of Hell from Dante's Inferno. These were considered two aspects of the same sin, so the wrathful would fight endlessly, and the sullen would stew below the surface of a muddy swamp. The stream feeding it would be symbolic of both the River Styx of Hell and the River of Life on Orhan (Liabo). The demonically ruined funerary gate nearby reflects that of the City of Dis, and was a Lord of Essaence style portal, the original gateway below by implication.

Near-level creatures - edit
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