A paladin is faced with many trials throughout her life which may force her to judge the condemned. Casting this spell, the paladin calls out to her patron for aid in assisting with the punishment of the unworthy, which results in the manifestation of the deity's influence. This focus serves as a conduit through the paladin, temporarily giving her the ability to punish as she sees fit.
Judgment, a powerful spell based on Casting Strength (CS), has the ability to strike multiple enemies with damage appropriate for the patron deity, and the spell will potentially force them to kneel. A base 3 targets will be struck, with additional targets based on lore knowledge. The spell is group-friendly, but not otherwise player-friendly.
Training in Spiritual Lore, Summoning increases the number of targets by one for every 50 additional skill bonus (not ranks). For example, a paladin with 120 skill bonus (30 ranks) can hit 5 targets.
Training in Spiritual Lore, Religion increases the 35% base chance that the target will be forced to kneel, if applicable, by 2% per rank, to a maximum of a 85% chance. The higher the level of the target versus the caster, the more difficult it is to force them to kneel.
- Main article: Deity messaging
The paladin's alignment controls the type of damage dealt.
You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident! A chain of lightning erupts from the tip of the ethereal trident, striking <target>! The ethereal trident dissolves into a spray of seawater.
- Paladin Base Spell Circle: Judgement, on Play.net