Mistydeep siren: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 2
| picture =
| level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Nymph<!-- Add creature to family page list, which will be linked on preview/save -->
| family = nymph
| type = Biped<!-- Creature body type -->
| attacks = Brawls and Ensnares.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[The Toadwort]]<br>
| undead = No
| otherclass2 =
| area = The Toadwort<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 44
| hitpoints = 44
| bcs = <Not Known>
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Dagger<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 50
{{creature ability|[[Dagger|Wavy silvered dirk]]|+50 [[Attack strength|AS]]}}
| PA2 =
{{creature ability|[[Dagger|Curved bracelet]]|+50 [[Attack strength|AS]]}}
| nobolt =
| PAB =
| warding =
| PA3 =
| PAC =
{{Creature ability|[[Calm (201)]]|+10 [[Casting strength|CS]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{creature ability|[[Vibration Chant (1002)]]|+2 [[Casting strength|CS]]}}
| nomaneuver =
| BTA =
| WD1 = Calm (201)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| noability =
| WDA = 10

| WD2 = Vibration Chant (1002)
| WDB = 2
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+10 [[Defensive strength|DS]]}}
| Melee = 10
{{creature ability|[[Ranged]] |+7 [[Defensive strength|DS]]}}
| Ranged = 7
{{creature ability|[[Bolt]] |+7 [[Defensive strength|DS]]}}
| Bolt = 7
{{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |+6 [[Target defense|TD]]}}
| BarTD = 6
{{creature ability|[[Sorcerer Base]] |+6 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 6
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+6 [[Target defense|TD]]}}
| RanTD = 6
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 6
{{creature ability|[[Major Elemental]] |+6 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}
| MjETD = 6
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 6
{{creature ability|[[Minor Spiritual]] |+6 [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 6
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = Yes
| gems = yes
| magic items = Yes
| magic items = yes
| gems = Yes
| boxes = yes
| boxes = Yes
| other = pristine nymph's hair
| skin = none
| skin = None
| other = [[pristine nymph's hair]]
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 07:13, 20 June 2019

Mistydeep siren
Level 2
Family Nymph family creatures
Body Type Biped
Area(s) Found The Toadwort
BCS Yes
HP 44
Speed
Attack Attributes
Physical Attacks
Dagger 50 AS
Warding Spells
Calm (201) 10 CS
Vibration Chant (1002) 2 CS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 10
Ranged 7
Bolt 7
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 6
Cleric Base
Empath Base 6
Paladin Base
Ranger Base 6
Sorcerer Base 6
Wizard Base
Minor Elemental 6
Major Elemental 6
Minor Spiritual 6
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other pristine nymph's hair

The Mistydeep siren's pale eyes are initially glazed like two frosted, opaque panes of glass but they slowly melt to a warm blue as she transfixes her gaze onto her victims. She uses her melodious voice to allure, along with innocent blue eyes, whispering soft promises of pleasure to entice victims into her control. From a distance away, the Mistydeep siren looks like beautiful maiden with softly draping robes walking aimlessly along the shorelines but without the influence of glamor, it becomes obvious this is no helpless maiden. Her bluish corpselike skin and milky eyes is a dead give away of her true nature to any wary adventurer.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

When looted, Mistydeep sirens may drop "pristine nymph's hair", which is used in Alchemy to make a smooth stone talisman, the minor luck talisman.

The hairs sell for around 250 silvers at the Alchemist's pawnshop.

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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