Nasty little gremlin: Difference between revisions

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(HPs, UDF,TD)
(Switched to proper template)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 5
| picture =
| level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Gremlin<!-- Add creature to family page list, which will be linked on preview/save -->
| family = gremlin
| type = Biped<!-- Creature body type -->
| attacks = Claws, Nips, Special and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Wehntoph]]<br>
| undead = No
| otherclass2 =
| area = Wehntoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 80
| hitpoints = 80
| bcs = <Not Known>
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Dagger<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 95
{{creature ability|[[Dagger]] |+95 [[Attack strength|AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| nomaneuver =
| PA3 =
| noability =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+22 [[Defensive strength|DS]]}}
| Melee = 22
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[UCS|Unarmed]] |+96 [[UDF]]}}
| UDF = 96
{{creature ability|[[Bard Base]] |+10 [[Target defense|TD]]}}
| BarTD = 10
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |+11 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 11
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Minor Elemental]] |+10 [[Target defense|TD]]}}
| MnETD = 10
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |+10 [[Target defense|TD]]}}
| MnSTD = 10
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = Yes
| coins = Yes
| gems = Yes
| magic items = Yes
| magic items = Yes
| boxes = ?
| gems = Yes
| boxes =
| other =
| skin = None
| skin = None
| other = ?
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 09:20, 5 July 2019

Nasty little gremlin
Level 5
Family Gremlin family creatures
Body Type Biped
Area(s) Found Wehntoph
BCS Yes
HP 80
Speed
Attack Attributes
Physical Attacks
Dagger 95 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 22
Ranged
Bolt
Unarmed Defense Factor
UDF 96
Target Defense (TD)
Bard Base 10
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 11
Wizard Base
Minor Elemental 10
Major Elemental
Minor Spiritual 10
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes
Skin None
Other


The little gremlin is a small furless creature with beady little eyes and sharp teeth that have been filed into triangular fangs. It has long, metal capped, nails protruding several inches from the tip of each finger. Though humanoid in form, it has a natural facial expression that is as wicked as any other known to nature.

Hunting strategies

These creatures steal gems, magical items, herbs, and lockpicks making them quite annoying.

To prevent item theft, remove all jewelry and place all valuables in a container, then place that container in another container. This double-bagging will make it impossible for the gremlins to steal from you. If the gremlins are unable to steal items from you, they will still jump toward you, but you will step aside and throw them to the ground. Very helpful since they will be prone.

Gremlins are excellent at dodging and will avoid most strikes by like-leveled adventurers.

As their TD for warding is quite low for their level, any means of using warding based magic against them is effective.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 3 Level 4 Level 5 Level 6 Level 7
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