Scaly burgee: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 29
| picture =
| level = 29<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Burgee<!-- Add creature to family page list, which will be linked on preview/save -->
| family = burgee
| type = Quadruped<!-- Creature body type -->
| attacks = Charges and Claws.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Teorainn Dale]]<br>[[Greymist Wood]]
| undead = No
| otherclass2 =
| area = Teorainn Dale<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Greymist Wood
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Charge<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 250
{{Creature ability|[[Claw (attack)|Claw]]|+247 [[Attack Strength|AS]]}}
| PA2 = Claw
{{Creature ability|[[Charge (attack)|Charge]]|+250 [[Attack strength|AS]]}}
| nobolt =
| PAB = 247
| nowarding =
| PA3 =
| maneuver =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
{{Creature ability|Spit}}
| noability =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Spit<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |+140 [[Defensive strength|DS]]}}
| Ranged = 140
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+87 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |+87 [[Target defense|TD]]}}
| BarTD = 87
{{creature ability|[[Sorcerer Base]] |+91 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 93
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+93 [[Target defense|TD]]}}
| RanTD = 87
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 91
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+95 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 95
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
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| other = None
| other = None
| skin = a scaly burgee shell
| skin = a scaly burgee shell
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:49, 12 August 2019

Scaly burgee
Level 29
Family Burgee family creatures
Body Type Quadruped
Area(s) Found Teorainn Dale
Greymist Wood
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Charge 250 AS
Claw 247 AS
Combat Maneuvers
Spit
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged 140
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 87
Cleric Base
Empath Base 93
Paladin Base
Ranger Base 87
Sorcerer Base 91
Wizard Base
Minor Elemental 95
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins No
Gems No
Magic Items No
Boxes No
Skin a scaly burgee shell
Other None

The dark, beady eyes of the scaly burgee gleam with feral menace beneath two jutting ridges. Flexible diamond-shaped scales cover its carapace and its small, triangular head. Thinly coated around its surprisingly wide mouth is a greyish substance.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

A successful example of the scaly burgee's Spit maneuver attack:

A scaly burgee puckers up and spits a milky white spittle directly at your eyes!
You twist to avoid the acidic spittle, but your action comes a moment too late. While some of the vile fluid is deflected by your armor, much of it strikes you squarely in the face! Your hands instinctively rise to wipe the spit away as a painful burning sensation explodes in your eyes.

   ... 15 points of damage!
   Acid gets in eye. An unscheduled flush!
   You are stunned for 3 rounds!
Roundtime: 6 sec.

If you plan on skinning scaly burgees then try to aim only for the head, neck, and eyes.

References

Near-level creatures - edit
Level 27 Level 28 Level 29 Level 30 Level 31
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