Seraceris

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Revision as of 12:23, 4 October 2009 by DRIZZT-12 (talk | contribs) (vibration chant added to warding spells)
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Seraceris
Picture
Level 78
Family seraceris family creatures
Body Type Biped
Undead Yes
Areas Found The Rift
BCS Yes
HP <Not Known>
Armor [?]
Attack Attributes
Physical Attacks
Use the Creature ability template here {{{physical}}}.
Bolt Attacks
Use the Creature ability template here {{{bolt}}}.
Warding Attacks
Vibration Chant (1002) +N/A CS
Maneuver Attacks
Use the Creature ability template here {{{maneuver}}}.
Offensive Spells & Abilities
Use the Creature ability template here {{{ability}}}.
Defense Attributes
Melee <N/A> DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base <N/A> TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin <Not Known>
Other ?

The seraceris stands tall and slender, its body appearing almost two-dimensional as it moves. In the creature's angular face sit two pools of blinding white light, and rays extend from the eye sockets in stark beams which arc around it in a nightmarish aurora. Waves of energy shed by the malign magic permeating the seraceris lift its ragged robes in a jagged halo, echoing its long, gnarled fingers as they dance in a constant blur of spell-summoning.[1]

Hunting strategies

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Other information

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References

Near-level creatures - edit
Level 76 Level 77 Level 78 Level 79 Level 80


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