Difference between revisions of "Snowy cockatrice"

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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 6
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| picture =
| type = Hybrid
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| level = 6<!-- This will also be used at the end of the page in the Near level creature template -->
| family = cockatrice
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| family = Cockatrice<!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Charges, Claws, Pincers and Special.
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| type = Hybrid<!-- Creature body type -->
| area = [[Snowflake Vale]]<br>
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = No
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| otherclass2 =  
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| area = Snowflake Vale<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area4 =
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| area5 =
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| area6 =
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| area7 =
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 69
 
| hitpoints = 69
| bcs = <Not Known>
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| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =
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| PA1 = Charge<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{Creature ability|[[Pincer (attack)|Pincer]]|+99 [[Attack strength|AS]]}}
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| PAA = 109
  {{Creature ability|[[Claw (attack)|Claw]]|+99 [[Attack strength|AS]]}}
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| PA2 = Claw
  {{Creature ability|[[Charge (attack)|Charge]]|+109 [[Attack strength|AS]]}}
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| PAB = 99
| nomaneuver =
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| PA3 = Pincer
| ability=
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| PAC = 99
  {{Creature ability|[[Stare]]|Gives a 6 second RT}}
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt=
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| BTA =
| nowarding=
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
 
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| WDA =
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| WD2 =
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| WDB =
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| WD3 =
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| WDC =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =  
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| AB1 = Stare<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = Gives a 6 second RT<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+38 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 38
  {{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[UDF]] |+49-63 [[Unarmed defense factor|UDF]]}}
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| Bolt =
  {{creature ability|[[Bard Base]] |+18 [[Target defense|TD]]}}
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| UDF = 49 - 63
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| BarTD = 18
  {{creature ability|[[Sorcerer Base]] |+18 [[Target defense|TD]]}}
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| CleTD =
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD =
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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| PalTD =
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| SorTD = 18
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
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| MjETD =
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MnETD =
  {{creature ability|[[Minor Spiritual]] |+18 [[Target defense|TD]]}}
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| MjSTD =
  {{creature ability|[[Major Mental]] |<N/A>  [[Target defense|TD]]}}
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| MnSTD = 18
  {{creature ability|[[Minor Mental]] |+18 [[Target defense|TD]]}}
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| MnMTD = 18
| noability =  
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| DSP2 =
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| DSP3 =
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| DSP4 =
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| DSP5 =
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
{{Creature treasure  
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{{Creature treasure
 
  | coins = Yes
 
  | coins = Yes
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| magic items = Yes
 
  | gems = Yes
 
  | gems = Yes
| magic items = Yes
 
 
  | boxes = Yes
 
  | boxes = Yes
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| other =
 
  | skin = snowy cockatrice tailfeather
 
  | skin = snowy cockatrice tailfeather
| other = Yes
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Latest revision as of 13:44, 22 August 2019

Snowy cockatrice
Level 6
Family Cockatrice family creatures
Body Type Hybrid
Area(s) Found Snowflake Vale
BCS Yes
HP 69
Speed
Attack Attributes
Physical Attacks
Charge 109 AS
Claw 99 AS
Pincer 99 AS
Special Offensive Abilities
Stare Gives a 6 second RT
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee 38
Ranged
Bolt
Unarmed Defense Factor
UDF 49 - 63
Target Defense (TD)
Bard Base 18
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 18
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 18
Major Spiritual
Minor Mental 18
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin snowy cockatrice tailfeather
Other

A smaller relative of the basilisk, the cockatrice has a serpentine body, with feathered head, wings, and legs. Having the cold, freezing gaze of its larger cousin, the cockatrice should not be treated lightly. A sharp beak and raking claws complete this small but deadly package of evil.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

The snowy cockatrice has the ability to look at you during combat, which causes you to spin away from the melee and suffer a six second RT.

A snowy cockatrice turns its gaze in your direction and you begin to feel strange.  Quickly you spin away from the melee!

Like its cousins the cockatrice and the plumed cockatrice, the snowy cockatrice has a staring attack which may immobilize, calm, or depress an opponent. Remaining in offensive stance may mitigate the effects of the attack.

You struggle to resist the cockatrice's mental attack, but to no avail!  Your resistance is replaced with submission as your arms drop to your sides and you kneel before the snowy cockatrice!
Roundtime: 10 sec.
CKR>
Feelings of insecurity flood your mind, and you feel yourself slowing down in a depressed state.
Roundtime: 5 sec.

You no longer feel the dulling effect of depression.
A snowy cockatrice focuses its eyes on you!

A wash of dread and hopelessness floods your senses as you realize that you have no chance to survive against such an awesome foe!  The overwhelming despair and knowledge of your imminent death are too much to handle, and you find yourself mentally retreating from reality.  Everything surrounding you fades to black.

The last attack is particularly nasty as you fall flat on your face in full offensive--and you are then stuck in extended round time (generally 10 seconds) before you can change stances or can stand up once more.

References

Near-level creatures - edit
Level 4 Level 5 Level 6 Level 7 Level 8
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