Search results

Jump to navigation Jump to search
Results 101 – 201 of 377
Advanced search

Search in namespaces:

  • ...ducing a new Legendary Feeder that will be used for treasure drops in high level hunting grounds. This feeder will be stocked with auction quality items and ...0 Two-handed weapons bonus and +10 brawling bonus, somewhat crit weighted (50 services), grapple flares, polearm flares, insect bane with grapple flares
    10 KB (1,476 words) - 23:21, 4 January 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 105 <!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,263 words) - 15:40, 24 November 2023
  • ...many forms of attack, and can shrug off blows that would fell most living creatures. Normal weapons have a -25% damage reduction against undead, and combat man ...l rank of the caster (including overtrained spell ranks above the caster's level). The number of swings can be increased with [[Spiritual Lore, Blessings]]
    5 KB (752 words) - 00:11, 22 February 2023
  • ...s ([[:Combat system#Evade-Block-Parry|EBP]] of the target is reduced by '''50%''' when ambushing) and lowering the target's [[stance]] for the ambushing It is also possible to use [[Invisibility (916)]], but in practice most creatures will be able to detect invisible player characters.
    3 KB (421 words) - 16:02, 7 August 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 48<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (919 words) - 10:08, 9 August 2020
  • ...on_crawl dungeon crawl] [[pay quest]] that is instanced into the following level groups: ...nts. Players have two hours to complete the quest or hunt within the area. Creatures scale to the characters' levels and are all [[non-corporeal]] [[undead]].
    17 KB (2,733 words) - 16:03, 8 December 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 46<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (887 words) - 20:14, 28 January 2022
  • ...the tent. Uninvited guests cannot follow you in. The capacity of auction-level tents is 4 people. The golden certificate will add two guest slots. Guest Tier: Standard - Can be knocked down by creatures
    23 KB (2,963 words) - 18:46, 18 August 2022
  • ...hieve versus spiritual spells, and are progressively harder against higher level spells. [[Arcane Decoy (1701)]] makes targeted attempts even more difficul ...ll be only 8 or 9 mana [== 4 renewal cost +4 or +5 for the Out-of-Sphere & level difficulty of the spell affected].) Estild confirmed in December 2016 that
    8 KB (1,340 words) - 14:48, 1 September 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 100 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,093 words) - 18:27, 18 November 2023
  • {{Equation box|{{math|[[Enchant Item (925)|Enchant]] Formula {{=}} [[Level]] + [[Aura|AUR]] bonus + [[Logic|LOG]] bonus + [[Intuition|INT]] bonus + [[ *Ranks up to level: +2 per rank
    12 KB (1,804 words) - 20:52, 5 May 2019
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 48<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (874 words) - 08:08, 28 March 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 52<!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,369 words) - 10:16, 9 August 2020
  • ...[rooted]] where it stands, thus hampering combat by imposing a penalty of -50 AS to melee attacks, -25 AS to ranged attacks, and -25 DS, and preventing m Stone Fist is ineffective against [[non-corporeal]] creatures.
    7 KB (1,091 words) - 16:43, 14 January 2023
  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Blow to head removes skull!|F|R3
    8 KB (1,448 words) - 18:30, 19 June 2018
  • ...ble directly from the sidebar (or even one sublevel down) detailed systems-level guides instead of isolated concepts, and move the smaller concepts into the ...replacing "Basic Mechanics" on the side?). For reference, the current top-level tree is listed below. What would it look like after the change and should a
    5 KB (678 words) - 19:19, 7 November 2016
  • The DS bonus is capped at the caster's [[level]]. ...not considered in whether the reflected bolt occurs. Hidden and invisible creatures will not be hit by a reflected bolt.
    3 KB (461 words) - 10:53, 16 May 2023
  • ...hor ability from [[Sanctify]] against [[Non-corporeal|Non-corporeal undead creatures]]. ...ank up to 1629. The paladin must retain this training to sustain the bond level.
    12 KB (1,868 words) - 18:47, 6 March 2023
  • ...as you level to 100, the games level maximum. There is advancement beyond level 100 in that you continue to generate [[training points]] to expand your ski |Helps tend wounds for survival and skin creatures in the wild.
    15 KB (2,578 words) - 13:31, 20 April 2021
  • ...lso earn advancement credit by destroying [[warcamp]]s or by killing enemy creatures. In addition to the headquarters in Zul Logoth, training outposts also exis [[Creature]]s spawned in these special areas adjust their [[level]] and abilities to the [[character]] (or characters) who spawn them. If the
    13 KB (1,998 words) - 12:21, 23 July 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
    6 KB (995 words) - 07:47, 28 April 2021
  • ...racters, [[stance]] multiplies overall attack strength by a factor between 50% (full defensive) to 100% (full offensive). For [[creature]]s, the stance e | +1 AS per 2 ranks of [[Minor Elemental]] above 25, max +50 AS at 75 ranks
    7 KB (918 words) - 07:26, 20 August 2022
  • *R - [[Injury]] level (rank 1, 2 or 3) |50|The [target]'s head vibrates violently, before melting away in a rush of he
    10 KB (1,672 words) - 17:13, 21 February 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 48<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,018 words) - 07:40, 25 January 2024
  • ...depending on target resistance along with other factors such as level vs. level. However, the associated injury ranks, stuns, knockdowns and instant deaths *R - [[Injury]] level (rank 1, 2 or 3)
    13 KB (2,117 words) - 21:07, 20 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 67<!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,041 words) - 18:43, 7 March 2022
  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Head is vaporized by decompression!|F|R3
    9 KB (1,430 words) - 20:35, 20 October 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 35 <!-- This will also be used at the end of the page in the Near level creature template -->
    7 KB (1,034 words) - 01:46, 12 November 2023
  • ...and OFFER them individually to the Master. The character need not skin the creatures himself. | 10 sec/level
    12 KB (2,034 words) - 19:26, 24 February 2023
  • ...typically be found in [[aquamarine wand]]s dropped as treasure items from creatures or available for purchase from certain shops within each town. It can be im |align="right"|Chance for soaking||20%||22%||30%||40%||50%||60%||70%||80%||90%||100%
    8 KB (1,076 words) - 14:06, 12 April 2024
  • ...thersome itch over its entire body. While so distracted, the target loses 50 DS and may drop what it is carrying. ...for each 3 sorcerer spell ranks above 15 that the caster knows, capped at level.
    7 KB (1,057 words) - 17:45, 12 March 2022
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 41<!-- This will also be used at the end of the page in the Near level creature template -->
    10 KB (1,527 words) - 20:46, 16 August 2020
  • ...a key purchasable from the [[SimuCoin]] store in increments of 1, 10, 25, 50, 100, and 250, and the cost is 100 SimuCoins per entry. Once in the neighbo ...ere an undead enemy will drag you into a room with them. These enemies are level-appropriate. When looted, they have a small chance to drop a gem or a break
    5 KB (819 words) - 01:26, 1 October 2023
  • * Only boxes looted from creatures (and not relocked) and plinite can be added to the pool. ...than 50 ranks of Picking Locks (e.g., kelyn for a character with less than 50 but at least 25 ranks, alum for any character with at least 16 ranks but le
    9 KB (1,520 words) - 13:16, 17 January 2024
  • ...ns an important statistic for war mages, it should be placed at a moderate level, since it rises quickly and generally won't be relied upon early. Addition ...y, [[Cone of Elements (518)]] can be effective at clearing large crowds of creatures. Spell Aiming is highly recommended to train in unless short on training p
    17 KB (2,539 words) - 11:18, 30 March 2023
  • ...the tent. Uninvited guests cannot follow you in. The capacity of auction-level tents is 4 people. The golden certificate will add two guest slots. Guest Tier: Standard - Can be knocked down by creatures
    26 KB (3,522 words) - 23:57, 10 February 2023
  • |style="white-space:nowrap; vertical-align: top; text-align: right;"| 50,000 The golden certificate will allow a pup tent to withstand creatures, and increase the guest count by three people.
    26 KB (3,522 words) - 18:39, 11 August 2023
  • ...esisted between levels 2 and 10, and it glows if they succeed by less than 50 (without cloaking spells). This is only defined in the archaic context of t ...nough documentation to be relevant. Its property of warding off [[undead]] level 3 or lower seems even later.
    5 KB (867 words) - 05:47, 2 March 2020
  • ...the tent. Uninvited guests cannot follow you in. The capacity of auction-level tents is 4 people. The golden certificate will add two guest slots. Guest Tier: Standard - Can be knocked down by creatures
    26 KB (3,564 words) - 12:15, 21 February 2024
  • ...y suggestions or improvements, before I go do a massive sweeping change of 50 some creature articles? [[User:IRVINETOMOE|IRVINETOMOE]] 06:20, 28 January ...k of anything specific to add - maybe an alchemy item field. Btw, it's not 50 creature articles, there are more than 400. It's doable but will take a bit
    14 KB (2,413 words) - 20:41, 31 December 2014
  • By default, the spell only affects creatures. If evoked, the spell is group-friendly but can affect player characters ou !align="right"|Spiritual Mana Control ranks||0||24||50||100||150||200||250||300
    5 KB (645 words) - 14:40, 6 February 2024
  • ...% of all creatures in the game with [[Tackle]] at a 98% success rate, that 50% figure could still be 0% or 100% in your specific hunting ground. ...'' build that works ''somewhere'' in every level range, you can make it to level 100 and beyond. Will you enjoy that build, though? That's up to your tastes
    19 KB (3,163 words) - 01:38, 2 December 2021
  • ...[[Profession|class]]. You're going to acquire a [[claidhmore]] and smash creatures. You're going to cast [[buff spells]] at yourself, because even [[warrior] ...ose things might not be very useful skills to learn in the 20<sup>st</sup> level for this particular character.
    14 KB (2,315 words) - 02:29, 17 April 2021
  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Incredible blast shatters head into a red spray.|F|R3
    9 KB (1,510 words) - 21:11, 20 October 2023
  • Using it on foes will also reveal their current stance level. WTRICK APPRAISE ALL will show the stance levels of each person and creatu | FOOT || -50
    18 KB (2,980 words) - 11:25, 9 June 2023
  • ...example, at 46 lore ranks, it grants +20 maximum mana; at 145 lore ranks, +50 maximum mana. ...creatures beyond the first that are at least 10 levels below the caster's level add a small amount to the failure rate. Training in [[Spiritual Lore, Summo
    16 KB (2,359 words) - 00:59, 1 April 2017
  • ...training points, or a balance of the two. As most players will not reach level one-hundred, a balance of the two is best. Wizards primarily rely on menta ...e a runestaff, which requires at least eight total magical skill ranks per level to be an effective form of defense. Some Pure Mages train in weapon and sh
    12 KB (1,758 words) - 11:18, 30 March 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 64<!-- This will also be used at the end of the page in the Near level creature template -->
    8 KB (1,187 words) - 18:44, 7 March 2022
  • ...eceive an invitation. This invitation may be extended to any adventurer, [[level]] 3 or higher, by the '''[[grizzled old warrior]]''' in [[Wehnimer's Landin ...r, the amount of favor gained from releasing an undead also increases with level.
    21 KB (3,224 words) - 12:33, 14 May 2024
  • ...can train more ranks or uses skill enhancive items. For example, at level 50, up to 102 ranks in Perception will count towards ranged AS. ...s can achieve this through skill alone before level cap against like-level creatures with normal conditions.
    8 KB (1,113 words) - 10:49, 11 October 2022
  • ...e you attack, it makes attacks that would normally target you target other creatures in the room similar to [[Sympathy (1120)]]. ...likely for a Monk. The redirection bonus from Dodge training is a rank per level check, whereas it's a flat bonus for ranks in MoC.
    7 KB (1,189 words) - 13:36, 6 March 2022
  • ...ess efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or ...ch tends to favor the formula for on-node exp loss: Exp Loss Per Pulse = (Level - 10) / 1.75 .
    16 KB (2,474 words) - 11:20, 30 March 2023
  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Horrifying electrical shock converts head into blood-stained glass. Death i
    14 KB (2,340 words) - 13:47, 23 December 2023
  • ...might do, Ilixil discovered ways to detect and harness the power of these creatures. And then, like any good merchant, he came up with ways to make them fight SURGE OF SPEED CHANCE - chance to reduce roundtime by 50% between this round and next
    16 KB (2,674 words) - 19:17, 18 July 2021
  • Don't expect to obtain redux until you're close to level 40 if you train in the necessary skills as much as you can. I didn't earn Redux on my warmage until I hit level 45, but I sacrificed some TPs in my early levels to boost up EL:A ranks fas
    23 KB (4,327 words) - 09:43, 3 March 2023
  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Head explodes, splattering sizzling bits of flesh and bone everywhere.|F|R3
    10 KB (1,766 words) - 12:10, 29 August 2023
  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Blast of acid washes the [target]'s head off clean... and clean off!|F|R3
    11 KB (1,906 words) - 11:23, 8 February 2019
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 28<!-- This will also be used at the end of the page in the Near level creature template -->
    10 KB (1,616 words) - 04:28, 30 May 2021
  • <pre{{log2}}>>infuse leather with 50 >infuse leather with 50
    16 KB (2,464 words) - 16:10, 11 July 2022
  • ...e, no special shrines to any of the gods, no players who had reached level 50. There were no Hosts, no Sages, no Mentors. ...magic alive for all of you on a continuing basis. They create the castles, creatures, forests, and beaches that make GemStone III so textured and rich. They hel
    10 KB (1,692 words) - 15:53, 30 October 2017
  • ...that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. A ...adjusts the level range of tasks you can be assigned (only available after level 15)
    35 KB (5,720 words) - 13:05, 24 April 2023
  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Incredible strike pierces heart and runs the [target] clean through!|Fatal|
    9 KB (1,483 words) - 21:17, 20 October 2023
  • ...sion system will be Post-Cap Development, but it will not be restricted to level 100 characters. A lot of the exact details are still being worked out, such |TWC Specialist||The off-hand penalty for being outleveled is increased by 1 level. At rank 5, there is no longer a penalty.
    19 KB (2,924 words) - 00:08, 18 June 2020
  • ...imate the body, giving him or her the ability to issue commands on a basic level. Simutronics has a basic [http://www.play.net/gs4/info/spells/animate_dead ...the role of necromancy training in a character's MAL ([[Maximum Animatable Level]]). There is still much more research to be done, but this guide represen
    38 KB (6,615 words) - 00:09, 9 February 2022
  • | 50 | 51% chance to endure (total = base 50% + (ranks/2)%)
    25 KB (3,827 words) - 11:52, 8 October 2021
  • 50+ ranks : TURN, TWIST, BOW |tier= 50+ Ranks<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
    16 KB (2,676 words) - 08:15, 25 October 2022
  • At level 82 I [[fixskills|fixskilled]] my sorcerer to swing a lance. It has been fun ...wn training choices and experiences, which include advice on specific high-level hunting grounds.
    16 KB (2,688 words) - 23:00, 9 September 2021
  • ...how robust and varied the profession can be. Having brought an empath from level 1 straight up to cap as a spellcaster, perhaps I might offer a couple thoug - [[Physical Fitness|Physical fitness]], either once or twice per level for life. Physical fitness figures into a lot of systems, in ways we do and
    27 KB (4,784 words) - 13:20, 30 January 2024
  • ...und deep in the bog outside the town across [[Maelstrom Bay]] and covers [[level]]s 44-54 consistenting primarily of undead foes. [[The Citadel]] has been e ...in the citadel been removed and replaced with big baddies or are the high level critters only in an expanded area?</i>
    7 KB (1,130 words) - 22:20, 12 April 2017
  • ...]] (if you have fewer ranks than level, since most spells cap the bonus at level), and any other calculation that uses spell ranks. e.g., if you're a ranger ...enchant of a [[1009|Sonic Shield]], [[1012|Sonic Weapon]], it will grant +50 AS or DS.
    8 KB (1,284 words) - 09:25, 30 April 2023
  • In stance defensive, only 50% of a character's weapon skill, statistics, and enhancements are applied to ...spells, and stance. A character with 1x Dodging training can evade a like-level foe roughly 5% of the time in stance offensive. A character with 3x Dodging
    34 KB (5,176 words) - 22:04, 9 May 2022
  • The level instance groups are as follows: ...f to enter a higher level instance, but be warned, you will find that your creatures are much harder.
    25 KB (4,315 words) - 09:38, 17 August 2020
  • ...es]] - Also known as "ice" flares, these flares are effective on fire-type creatures. ...ares]] - Also known as "fire" flares, effective on cold-type or water-type creatures, as well as [[troll]]s. Most forms of trolls take double damage.
    17 members (1 subcategory, 0 files) - 17:22, 28 February 2024
  • ...be commonly found on [[scroll]]s in the treasure system. The maximum spell level that can be prepared is 5 + (success margin/5). The caster can prepare the ...n = 20) when activating Fash'lo'nae's Gift, he can then prepare a spell of level 9 or lower once (5 + 20/5 = 9).
    49 KB (6,356 words) - 13:20, 29 March 2017
  • That's with 50 demonology ranks, versus the trolls' natural brigandine-like hide. As you c ...ching up to a fast-moving owner. We plan to address that by changing these creatures so that they follow much more quickly, possibly instantly.
    10 KB (1,578 words) - 10:10, 15 March 2017
  • Higher level sorcerers can temporarily ensorcell a weapon/runestaff for lower level sorcerers who cannot yet cast the spell. ...ange necrotic haze radiating from it when {{boldmono|[[LOOK]]}}ed at. The level of ensorcellment can be detected with a cast of [[Elemental Detection (405)
    25 KB (3,769 words) - 11:46, 11 June 2023
  • ...'an enruned stone cube'''. Cubes can be purchased in increments of 1, 10, 50, 100, and 250 entries. ...eature at a time, with the third and fifth rounds featuring more difficult creatures. Additionally, the goal is to complete each as quickly as possible, as the
    5 KB (727 words) - 20:12, 14 October 2022
  • ...training points, or a balance of the two. As most players will not reach level one-hundred, a balance of the two is best. Wizards primarily rely on menta ...e a runestaff, which requires at least eight total magical skill ranks per level to be an effective form of defense. Wizards may also choose to train in sh
    21 KB (3,115 words) - 03:35, 8 January 2022
  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Throat driven into spine by awesome grapple! *SNAP*|F|R3
    10 KB (1,689 words) - 21:25, 20 October 2023
  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Gruesome, slashing blow to the side of the [target]'s head! Skull split op
    12 KB (2,178 words) - 08:47, 1 November 2018
  • ...items can be purchased from shops or sometimes found as treasure items on creatures. ...tem's mana capacity, the level of the spell, the number of charges and the level of the caster. If the caster is failing the imbed portion of the process, i
    11 KB (1,495 words) - 15:35, 10 October 2022
  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *[[Dragonclaw (1209)]] UAF bonus and able to hit magical creatures with UAC.
    32 KB (4,944 words) - 05:32, 20 November 2023
  • *R - [[Injury]] level (rank 1, 2 or 3) |45 (50)|Entire head is vaporized in a flash! Now much shorter, the [target] falls
    12 KB (1,992 words) - 11:16, 1 May 2019
  • ...a single organism that exists collectively among many smaller beings. The level of purpose of each of these beings is manifested only by what they do. We b ...ever houses the full extent of the actual conscious. This number of actual creatures that are connected to the Cooperative wax and wane based largely upon the n
    12 KB (2,008 words) - 16:06, 15 March 2017
  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *[[Lullabye (1005)]]: Level vs. Level check, can cause the target to slow down, sit, or even full asleep entirely
    35 KB (5,547 words) - 10:32, 20 July 2023
  • ...this effect is 600 sec + 6 sec per [[Sorcerer Base]] spell rank (capped at level). ...text-align:right;" colspan="2"|Pounds||32||34||36||38||40||42||44||46||48||50
    10 KB (1,574 words) - 11:18, 15 January 2023
  • *R - [[Injury]] level (rank 1, 2 or 3) |50|Explosive punch to the face leaves little else than a pulpy mass of blood,
    10 KB (1,743 words) - 22:03, 20 October 2023
  • *[[Harness Power]] +3 Mana per rank up to your level, +1 mana per rank over level. *'''Core training''' includes skills you train in a certain amount each level for that build.
    38 KB (5,878 words) - 11:31, 27 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 96<!-- This will also be used at the end of the page in the Near level creature template -->
    14 KB (2,314 words) - 16:14, 29 November 2023
  • ...power the ensorcellment. This is done automatically via killing like-level creatures. A sorcerer can view their progress towards harvesting the amount needed to Primary factors involved in this check are level, Sorcerer Spell Ranks, [[Wisdom]], and [[Intuition]]. Secondary factors are
    18 KB (2,822 words) - 02:10, 15 February 2021
  • Disarming Traps....................| 150 50 Picking Locks......................| 150 50
    34 KB (3,630 words) - 22:51, 25 September 2022
  • This article lists all of the creatures in GemStone IV and their vulnerabilities to various [[cheapshot]]s.<ref>Pos !Critter!!Level!!Sweep!!Subdue!!Footstomp!!Nosetweak!!Templeshot!!Kneebash!!Eyepoke!!Throat
    299 KB (52,455 words) - 15:38, 27 August 2022
  • ...2 kits are fully unlocked. There is one level above this called "auction" level which may include additional games and hold coins weightlessly. Fully unlocked "auction level" kits have been released that hold 50,000 silvers with two games, and other kits exist that hold various silver q
    14 KB (2,428 words) - 14:36, 8 August 2023
  • ...number of [[Training point|training points]] (TP) a bard receives at each level compared to the other statistics. In addition, these statistics will both a ...their total number of statistics points for mid-level play, around levels 50-60).
    39 KB (6,374 words) - 23:56, 21 April 2021
  • * A typical level 25 wizard who just learned Enchant is likely to have in the realm of 199 to * A typical level 30 cleric who just learned Sanctify is likely to have in the realm of 166 t
    44 KB (7,162 words) - 22:51, 3 May 2024
  • | 50 Major Elemental: - 1x until 50 (You can skip a few tanks but you obviously want 506 and 509 ASAP)<br>
    54 KB (8,594 words) - 10:29, 20 July 2023
  • ...o earn experience from. These drops are weighted to occur within the first 50 LOOT drops per character per day. Even if you cannot login every day to hun ...articularly close attention to the players that are contenders for the top 50 during the contest period, so AFK script at your own risk. You can use the
    18 KB (2,936 words) - 16:40, 15 August 2022
  • ...old, steam, nature, or lightning) equal to 20% + 1% per 4 Blessings ranks (50% maximum at 120 ranks via [[enhancive]]s/[[Ascension]]). The duration of t {{math|Ranger Level + 2*WIS bonus + 2*INT bonus + .75*Survival Ranks + MIU ranks + 1.5*Ranger S
    13 KB (1,951 words) - 09:40, 19 April 2024
  • *[[Harness Power]] 3 mana per training up to your level, 1 per after that. *'''Core training''' includes skills you train in a certain amount each level for that build.
    36 KB (5,572 words) - 14:10, 1 July 2023
  • +There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon mov ...e modifier of your level / 2. This means at cap, you'll see a reduction of 50 DS.<br>
    14 KB (2,231 words) - 20:06, 3 February 2022
View ( | ) (20 | 50 | 100 | 250 | 500)