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  • ...| <nowiki>{{Iteminfo}}</nowiki> Template]] is used. Please see [[Help:Item scripts]] for more information on how to add or update items using this template.
    89 members (0 subcategories, 0 files) - 09:07, 26 November 2020

Page text matches

  • There are two weapon scripts that the term '''TWC weapon''' has been known to refer to: ...eapon script with tiers that are based on ranks of [[Two Weapon Combat|two-weapon combat]].
    371 bytes (62 words) - 17:59, 24 October 2022
  • There are two scripts known as mood scripts: * [[Greater Armor and Weapon Mood]]s
    135 bytes (21 words) - 16:39, 27 June 2022
  • == Weapon Scripts - Rotflares == ...Rotflares there? Does Rotflares "NOT" work with any of the other existing "scripts" that are on the page? Seems we need to clarify the clarifications.
    2 KB (258 words) - 20:55, 7 September 2017
  • ...sh those scripts that have been known to be added to existing items. Most scripts will be moved to the [[:Category:Scripted Items|Scripted Items Category]]'' Item scripts are in-game characteristics or abilities of items. These generally fall int
    5 members (1 subcategory, 0 files) - 20:33, 22 September 2017
  • *{{boldmono|LOAD {weapon} [WITH {ammo}]}} This verb is used for a number of special weapon scripts, including:
    433 bytes (60 words) - 12:31, 2 July 2023
  • ...ts that attune, please see [[:Category:Attuning item scripts|attuning item scripts]]. ==Weapon Bonding==
    2 KB (383 words) - 09:17, 26 October 2022
  • ...use a katana effectively with one hand requires both two-handed and edged weapon skills (see the [[GRIP (verb)]] for switching from two-handed to one-handed *Requires both two-handed and [[Edged Weapons|edged weapon]] skills to use one-handed.
    1 KB (211 words) - 18:57, 2 October 2021
  • [[Category:Weapon item scripts]] [[Category:Functional Scripts]]
    1 KB (166 words) - 08:51, 28 February 2024
  • ...tem script]] or a [[:Category:Fluff_item_scripts|fluff item script]]. Item scripts can have ''ambient'' components (happening without any player-item interact ...], and [[Voln armor]]. These are sometimes also referred to as functional scripts.
    2 KB (283 words) - 19:14, 20 March 2022
  • ...airbolt). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last u ...rk to activate a flare if the random (or attuned) element matches what the weapon is scripted to accept.
    698 bytes (113 words) - 09:31, 19 February 2023
  • ...align="top" style="white-space: nowrap;" {{!}} [[:Category:{{{type}}} item scripts | {{{type}}}]] {{#if: {{{type2|}}} | <br>[[:Category:{{{type2}}} item scripts | {{{type2}}}]] }}
    7 KB (725 words) - 18:33, 25 October 2022
  • There is one known permanent Kai's blessing weapon that was released during [[Duskruin]] in February of 2019 ==Item Scripts==
    3 KB (489 words) - 17:33, 27 February 2019
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...stom ambient messaging below dependent upon the [[item properties]] on the weapon or armor.
    6 KB (1,010 words) - 08:50, 13 September 2023
  • ...sts here and indicate [[unlocking]] tier if applicable. There are too many scripts to list on the main article. |[[Animalistic Spirit Weapon]] (boots; fully unlocked) || 20
    1 KB (184 words) - 05:26, 2 March 2021
  • ...be added to weapons that already have another script (for many but not all scripts). They are applied to weapons and runestaves. ...Arena, either as pre-made weapons, or as a service added on to an existing weapon.
    4 KB (540 words) - 13:48, 2 February 2024
  • [[Category:Mechanical item scripts]] [[Category:Weapon item scripts]]
    1 KB (180 words) - 07:22, 8 February 2021
  • ...nd flare. The type of flare will change based on where the wielder of the weapon is hunting, and might include uncommon flares where no elemental flare is a ...}is used to wield the weapon. When traveling from realm to realm, put the weapon away and{{mono| GET }}again to reset the flare.
    2 KB (289 words) - 17:39, 14 August 2022
  • | subject = God Auction Weapon }}This weapon is the Jack of All trades. It is a falchion. +20 to your attack. It has a b
    5 KB (765 words) - 22:28, 1 January 2021
  • |specialty = [[Iasha white ora weapon]] <!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Sho ...ble for the highly scripted weapons that became known as [[Iasha white ora weapon]]s. These weapons were introduced in 2005 aboard the [[Wavedancer]].
    1 KB (228 words) - 20:33, 24 October 2022
  • ...eapon|BANE]], [[resistance|RESISTANCE]], and some [[:category:Item Scripts|SCRIPTs]]. I deal only in bloodscrip, and the cost for my service, regardless of w "There is one exception to that cost, though. Scripts that carry no mechanical benefit whatsoever will only cost 1000. If you ar
    4 KB (613 words) - 14:06, 25 October 2023
  • |specialty = [[Siolan weapon]]s<!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Sho '''Siolan''' is a weapon merchant who is known for [[Siolan weapon]]s.
    2 KB (234 words) - 00:01, 15 October 2022
  • ...e'll be discussing Ironwright flares, probably one of the least understood scripts in the game--and I sure don't understand everything about them myself, as y ...airbolt). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last u
    6 KB (1,073 words) - 21:17, 18 November 2020
  • |role="rowheader" align=left| [[Animalistic Spirit Weapon]]/[[Animalistic Spirit Shield|Shield]]/[[Animalistic Spirit Armor|Armor]] | |role="rowheader" align=left| [[Blink weapon|Blink Weapon]] || -200
    6 KB (829 words) - 18:39, 6 March 2024
  • A '''weapon wrap''' is an adornment that can be added to a weapon to change its long description. ...ed around the weapon's haft, hilt, grip, shaft, or tiller depending on the weapon type.
    7 KB (1,100 words) - 15:21, 12 August 2022
  • Candidates must be fully trained in a weapon as their primary means of combat, which does not include a runestaff. Whil ...ency with their chosen weapon. (This can be done with verbs, ACTS, weapon scripts, guild skills etc. Any way you can show off skill is acceptable.)
    2 KB (352 words) - 05:46, 19 September 2022
  • !bgcolor=#DDDDDD|Weapon Profile | a marred halberd ||rowspan=13 |[[Sprite Weapon]]||[[halberd]]||rowspan=13 | 10000
    3 KB (500 words) - 16:02, 29 January 2022
  • ...properties in any other category. [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwi *[[Bane weapon|Creature Bane]] [*]
    9 KB (1,338 words) - 12:36, 10 August 2023
  • ...knowledge. This arcane knowledge effectively translates into a rune staff "weapon" skill for purposes of parrying incoming attacks. Additionally, these woode The runestaff is a different type of weapon than the [[quarterstaff]], even though both may use the noun "staff". One c
    10 KB (1,449 words) - 18:22, 17 January 2022
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...es the "fluff script" slot introduced in 2024 and is compatible with other scripts.
    7 KB (1,056 words) - 09:53, 21 February 2024
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...apon]]s made with the [[forging]] system. The wielder must have forged the weapon themselves for the Blacksmith's Companion to work. The patterns in the book
    25 KB (4,714 words) - 23:39, 16 October 2023
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...akes different noises when weapons are inserted. The sound is based on the weapon's properties. It appears from testing that weighting overrides flares in me
    7 KB (1,237 words) - 15:08, 28 December 2022
  • ...that this service is dependent on approvals, and there is an exact list of scripts and tiers which must be abided by. That list can be found below. In order *[[Shurley scripts|Shurley Gloves]] (T2)
    7 KB (1,003 words) - 08:40, 5 February 2024
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> The '''ethereal weapon''' first debuted at [[Ebon Gate 2015]]. They have also been available withi
    9 KB (1,570 words) - 15:09, 25 January 2023
  • ...ates. The padding effect will last 60 seconds but can be refreshed if the weapon were to flare again within that time window. The padding level of the flare [[Category: Functional Scripts]]
    3 KB (469 words) - 16:10, 17 November 2022
  • | subtype = Weapon Enhancement | weapon = [[Enchant|Enchantment]], [[Flares]]
    6 KB (830 words) - 21:19, 13 January 2023
  • TURN CONTRAPTION will list all of the names of the scripts it can currently unlock. It will also list the number of unlockable tiers a List of Eligible Scripts
    6 KB (503 words) - 10:29, 5 February 2024
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...ork''' can boost a bard's Sonic Armaments. It is divided into categories (weapon, shield, and armor), and each category has unlocks to increase the given ar
    8 KB (1,284 words) - 09:25, 30 April 2023
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...to add a temporary [[armament bane]]. Bane oils will not work on a flaring weapon. Each oil contains 20 pours and each pour has 20 uses. Bane oils have been
    6 KB (998 words) - 21:25, 14 February 2023
  • ...d weapons, no weapons over 7x, no claidhmores or katanas, and '''no combat scripts'''.) | 25,000 Silvers<br>Additional Fee Based On Weapon
    10 KB (1,385 words) - 12:34, 10 November 2019
  • |specialty = Holy Flares <!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Sho ...onwright''' is a smith known for the [[Ironwright flare|"Blessed Flares"]] weapon effect.
    1 KB (235 words) - 10:13, 1 November 2020
  • From time to time, an adventurer may find an unusual item such as a [[weapon]], [[armor]], clothing, or jewelry on a creature or in a [[box (treasure)|b ...nique properties to clothing other than being lighter than normal, such as scripts or ambient messaging.
    10 KB (1,739 words) - 10:04, 15 November 2023
  • | topic = Weapon and Armor Discussion ...enum = [http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Weapon%20and%20Armor%20Discussion/view/160 160]
    9 KB (1,375 words) - 00:00, 6 May 2019
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscell
    6 KB (984 words) - 09:07, 21 February 2024
  • ...ical metals such as coraesine, this is usually dependant on the individual weapon or smith who forged it. ...lly be able to make one. In fact, the air flares possessed by a coraesine weapon are sometimes capable of harming an opponent even if the blade never touche
    6 KB (1,056 words) - 21:16, 30 July 2022
  • ...remain unarmed while making attacks and, once unlocked, will work with two-weapon combat as well as letting you parry attacks while unarmed. The spike inside is an actual weapon limited to certain bases and can accept all manners of improvement. Finally
    10 KB (1,654 words) - 22:31, 19 January 2022
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ========== WEAPON CARTRIDGE ==========
    10 KB (1,637 words) - 10:34, 1 February 2023
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> | They can change the RIDER, PROFESSION, LANCE/WEAPON, |
    7 KB (1,114 words) - 10:49, 26 June 2023
  • ===Idle Scripts=== The Fleet Captain saunters in, with a number of weapon-wielding seamen behind him.
    4 KB (663 words) - 10:33, 31 December 2007
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...wielder a choice of flares, depending on the type that are built into the weapon.
    7 KB (1,196 words) - 12:30, 10 January 2024
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscel
    6 KB (996 words) - 11:23, 27 April 2023
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