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  • This page lists all the '''Deer Family''' creatures found in [[Elanthia]]. !Level
    5 members (0 subcategories, 0 files) - 19:24, 1 August 2020
  • This category lists all creatures found in the Lunule Weald hunting area. The Lunule Weald hunting area is n ...is a low-to-mid-[[level]] hunting ground. There are currently five undead creatures residing in the forest, which is accessible by going down a trail near [[Th
    5 members (0 subcategories, 0 files) - 05:34, 22 March 2021
  • This page lists all the '''Arachnid Family''' creatures found in [[Elanthia]]. ...und in any location. If a player attempts to target a body part that has a level 3 wound, the Arachnid will take raw hitpoint damage instead.
    10 members (0 subcategories, 0 files) - 19:52, 15 August 2020
  • ...r (1720)]]: Makes the caster immune to low-level offensive spells. Maximum level spell that can be cancelled is based on caster's ranks of either MIU or [[A *Arcane Decoy is useful in areas where creatures dispell, however it does not always protect from area dispelling.
    1 KB (150 words) - 17:03, 18 February 2015
  • ...re has the potential of taking the amount of blood that corresponds to its level. Every 3 wins the contestant moves up a tier in prizes and will be offered ...the contestant is wrong, then he/she loses "blood" that corresponds to the level of the creature. Should the contestant lose all his/her blood or spin the
    3 KB (471 words) - 19:35, 19 March 2017
  • ...ing attack (untargeted version), against both [[Undead|undead]] and living creatures. The mass disabling version (untargeted) of this symbol '''does not''' affe The base [[favor]] cost for Symbol of Sleep is dependent on the member's level (not member's rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific
    5 KB (763 words) - 11:14, 24 January 2024
  • ...ch lore category up to a limited number of ranks per level. For example, a Level 18 Wizard may have up to 2x(18+2) = 40 total ranks in Elemental Lores, whic Spellcasting [[creature]]s can also take advantage of lore effects. Most creatures are considered to have about 0.5x training in relevant lore skills.
    22 members (0 subcategories, 0 files) - 16:02, 6 January 2017
  • ...[Creature]]s that do not sleep naturally, such as [[:Category:Golem family creatures|construct]]s and [[undead]], are not affected by this spell.<section end=de ...e [[standard negative duration formula]]. The mana cost is based on target level (see below).
    3 KB (401 words) - 21:17, 1 January 2024
  • ...t well trained adventurers can traverse, as well as the occasional hostile creatures that can interrupt travel. The eastern instance of the [[Red Forest]] is a == Indigenous Creatures ==
    1 member (0 subcategories, 0 files) - 11:05, 10 January 2022
  • ...ed in power and ability, spanning base [[level]]s of 70 to 78. Each of the creatures that were not previously governed by the [[Basic Creature Script|Basic Crit
    1 KB (164 words) - 15:15, 29 March 2017
  • ...lemental]]s, [[Open Sea Adventures|pirate]]s, or creatures in typical high-level hunting grounds.
    2 KB (270 words) - 19:01, 2 February 2022
  • ...fall completely asleep, becoming [[prone]]. [[Undead]] and [[demon]] type creatures are significantly more resistant to this spell's effects, being both more l *[[Level]] difference
    3 KB (440 words) - 21:06, 1 January 2024
  • ...smooth amber wand at a target will cause it to be unable to cast spells of level 14 or higher.<section end=description /> ...er's level, then there's a % chance of failure until you get far above the level of the caster, then auto failure.
    2 KB (349 words) - 21:11, 1 January 2024
  • *A random roll for damage level, heavily modified by the aforementioned factors. ...wns, and forced stance change are calced independently based on the damage level of the hit. Larger shields give a penalty to hit but a bonus to the hidden
    2 KB (291 words) - 12:27, 16 August 2023
  • This page lists all the '''Humanoid Family''' creatures found in [[Elanthia]]. '''Humanoid''' [[creature]]s have a [[:Category:Biped Creatures|bipedal]] body type and characteristics resembling humans, but may not spec
    70 members (8 subcategories, 0 files) - 16:28, 22 May 2022
  • ...fect, most creatures will avoid entering the area of the spell. Persons or creatures that are in the area will not be able to attack or steal from others. While ...friendly creatures in the room that are equal to or less than the caster's level (but no more than 10 levels below the caster's) will contribute a small amo
    4 KB (647 words) - 22:52, 12 January 2023
  • ...fect, most creatures will avoid entering the area of the spell. Persons or creatures that are in the area will not be able to attack or steal from others. ...friendly creatures in the room that are equal to or less than the caster's level (but no more than 10 levels below the caster's) will contribute a small amo
    3 KB (531 words) - 05:33, 5 April 2019
  • This page lists all the '''Triton Family''' creatures found in [[Elanthia]]. Tritons are found in the [[Ruined Temple]] on [[Ter ! Level
    14 members (0 subcategories, 0 files) - 12:06, 10 May 2022
  • ...reatures|non-corporeal]] [[:Category:Humanoid family creatures| humanoid]] creatures. ! Level
    39 members (0 subcategories, 0 files) - 11:39, 23 August 2020
  • This spell is considered a fear-based attack and many creatures have a +TD modifier (up to about +20 TD). ...cales up to a 100% chance when the caster has at least the undead target's level in ranks of Telepathy. Once that chance has been achieved, the effects app
    3 KB (439 words) - 21:07, 1 January 2024
  • ...[[Elemental Confluence]] for the [[attunement reset]] quest. There is no level requirement for this instance. ..., once crafted, must be bound to the user by killing an [[elemental family creatures|elemental]] while the shard is worn. It is essential that the shard be bou
    1 KB (209 words) - 11:16, 26 June 2022
  • ...pt to strike one random target per round, and may potentially strike other creatures in the room. Be wary that creatures can "speed up" a gas cloud's formation if it should attempt to cast the spe
    2 KB (407 words) - 00:25, 7 November 2019
  • ...t]]s. If an inexperienced adventurer catches the attention of the tougher creatures on the trail, it is likely to result in death. '''Every new character gens
    2 KB (291 words) - 14:33, 8 February 2015
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 8<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (455 words) - 15:40, 14 May 2021
  • This category lists all creatures found in the Nightmare Gorge hunting area. The Nightmare Gorge hunting are ...ther end of the gorge, and the area is inhabited by creatures of 42nd-47th level, and some are quite fearsome. Therefore, it is advised that any adventurer
    4 members (0 subcategories, 0 files) - 13:29, 4 January 2015
  • ...le outcomes, from benign to instant death, that may occur depending on the level of success. The untargeted version uses the standard AoE Targeting system Symbol of Turning has a base cost which is dependent on the member's level (not member's rank). See [[Favor#Symbol Use Favor Cost|Table]] for specific
    4 KB (673 words) - 14:19, 7 March 2024
  • ...ost for this spell is calculated by a seed 1 [[summation]] of the target's level, capped at 4. !align="right"|Target level||1||3||6||10+
    2 KB (304 words) - 20:36, 1 January 2024
  • This category lists all creatures found in the Rambling Meadows hunting area. The Rambling Meadows hunting a The Rambling Meadows is a mix of beginner to low [[level]] hunting grounds.
    7 members (0 subcategories, 0 files) - 15:14, 15 March 2018
  • ...nsive) [[stance]]. The character and/or creatures must be of a comparable level to utilize Reactions.
    7 members (0 subcategories, 0 files) - 08:14, 27 July 2022
  • These level 60-83 hunting grounds contain many dangerous woodland creatures, including: [[direbear]]s, [[monstrous direwolf|direwolves]], [[warped tree ...se woods (a [[Survival]]/[[Perception]] check) and then face the dangerous creatures that lurk within!
    1 KB (209 words) - 23:31, 3 December 2019
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 45 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (424 words) - 22:03, 1 August 2020
  • {{TOCright}}'''Spellburst''' is a balancing mechanic for higher level hunting areas to manage the amount of outside spells a character can wear i !Area Name||Level<br>Start||Level<br>End
    6 KB (829 words) - 10:09, 3 July 2023
  • ...ong to produce a minor sanctuary effect (when faced with obstacles such as creatures) and increases the sanctuary's resistance to interference. ...of rage that can potentially be caused by this song. The increase is one level of rage at 5 ranks, two levels of rage at 15 ranks, three levels of rage at
    4 KB (674 words) - 13:28, 1 February 2024
  • This category lists all creatures found in the Briar Thicket hunting area. The Briar Thicket hunting area is ...common signs of the indigenous creature to this area. It is a beginner [[level]] hunting ground located outside the [[Amaranth Gate]].
    1 member (0 subcategories, 0 files) - 18:37, 17 September 2021
  • This category lists all creatures found in the '''Marsh Keep''' hunting area. The Marsh Keep hunting area is The area was released in September 2008. The creatures in it range in [[level]] between the Miasmal Forest and [[Bonespear Tower]] in [[Solhaven]].
    6 members (0 subcategories, 0 files) - 15:35, 5 December 2016
  • This category lists all creatures found in the Glaise Cnoc Cemetery hunting area. The Glaise Cnoc cemetery h The Glaise Cnoc Cemetery is a beginner [[level]] hunting ground.
    8 members (0 subcategories, 0 files) - 05:34, 22 March 2021
  • Extraplanar creatures are from different planes of existence: demons, elementals, ki-lins, Vvrael ==Creatures==
    42 members (0 subcategories, 0 files) - 10:36, 6 September 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 16<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (527 words) - 04:36, 28 April 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (465 words) - 12:59, 8 December 2023
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 20<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (425 words) - 17:06, 27 June 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 5<!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (596 words) - 19:08, 13 May 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 35 <!-- This will also be used at the end of the page in the Near level creature template -->
    4 KB (470 words) - 08:39, 17 August 2020
  • *Preventing being poisoned while skinning venomous creatures like snakes ...ike [[Fire elemental]]s and the [[:Category:Frozen Bramble creatures|plant creatures of the Frozen Bramble]]
    3 KB (458 words) - 22:27, 26 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (490 words) - 08:51, 15 May 2021
  • {{Summoned creature <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 33<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (424 words) - 14:30, 22 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 17<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (443 words) - 14:26, 16 August 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 52<!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (480 words) - 11:44, 17 August 2020
  • ...ting grounds for most of the residents of River's Rest ranging from around level thirty into the mid-fifties. ...linger]] can also allow one to land on Lookout Hill in Millah's Fen, where creatures do not roam. However, one may return to town from regions past the Bay by
    2 KB (375 words) - 09:29, 11 April 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 58 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (464 words) - 18:56, 16 March 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 64 <!-- This will also be used at the end of the page in the Near level creature template -->
    3 KB (464 words) - 18:57, 16 March 2024
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