Difference between revisions of "Troglodyte"

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(HPs, UDF)
(Updated to Template:Creature start2)
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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 3
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| picture =
| type = Biped
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| level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
| family = troglodyte
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| family = Troglodyte<!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Brawls and Weapons.
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| type = Biped<!-- Creature body type -->
| area = [[Old Mine Road]]<br>[[Upper Dragonsclaw]]
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = No
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| otherclass2 =  
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| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area2 = Upper Dragonsclaw
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| area3 =
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| area4 =
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| area5 =
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| area6 =
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| area7 =
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 60
 
| hitpoints = 60
| bcs = <Not Known>
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| roundtime = <!-- Creature speed -->
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =
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| PA1 = Cudgel<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|[[cudgel]] |+68 [[Attack strength|AS]]}}
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| PAA = 68
|nobolt =
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| PA2 =
|nowarding =
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| PAB =
|nomaneuver =
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| PA3 =
|noability =
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| PAC =
 
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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| BTA =
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA =
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| WD2 =  
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| WDB =
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| WD3 =
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| WDC =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =  
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+26 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 26
  {{creature ability|[[Bolt]] |+11 [[Defensive strength|DS]]}}
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| Ranged =
  {{creature ability|[[UCS|Unarmed]] |+44 [[UDF]]}}
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| Bolt = 11
  {{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
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| UDF = 44
  {{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
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| BarTD =
  {{creature ability|[[Sorcerer Base]] |+9 [[Target defense|TD]]}}
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| CleTD =
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| EmpTD =
  {{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
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| PalTD =
  {{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| SorTD = 9
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Minor Elemental]] |+9 [[Target defense|TD]]}}
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| MjETD =
  {{creature ability|[[Major Spiritual]] |+9 [[Target defense|TD]]}}
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| MnETD = 9
  {{creature ability|[[Minor Spiritual]] |+9 [[Target defense|TD]]}}
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| MjSTD = 9
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| MnSTD = 9
  {{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
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| MnMTD =
| noability =  
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| DSP2 =
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| DSP3 =
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| DSP4 =
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| DSP5 =
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
  | gems = yes
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  | coins = Yes
  | coins = yes
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  | magic items = Yes
  | magic items = yes
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  | gems = Yes
  | boxes = yes
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  | boxes = Yes
  | other = ?
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  | other =  
  | skin = none
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  | skin = No
| nobox =
 
| skinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Revision as of 13:01, 16 September 2019

Troglodyte
Level 3
Family Troglodyte family creatures
Body Type Biped
Area(s) Found Old Mine Road
Upper Dragonsclaw
BCS Yes
HP 60
Speed
Attack Attributes
Physical Attacks
Cudgel 68 AS
Defense Attributes
Armor
 ? ASG
Defensive Strength (DS)
Melee 26
Ranged
Bolt 11
Unarmed Defense Factor
UDF 44
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 9
Wizard Base
Minor Elemental 9
Major Elemental
Minor Spiritual 9
Major Spiritual 9
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin No
Other

Short and massively squat, the troglodyte resembles a clay figure of a human left in the hot sun until it settled into an untidy lump, misshapen and unlovely. Dressed in the crudest of untanned hides, the creature glares out at you with brutish cunning and hate from narrow eyes set deep beneath a heavily boned forehead. Massive arms and ragged claws caked with dirt twitch reflexively, ready to dig in the earth or to tear the throat out of anything it can catch and eat.

Hunting strategies

The creatures in the gnoll/gnome mine can spawn at a quick rate with only 2-3 adventurers in the area.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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