Fire salamander: Difference between revisions

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(Updated to Template:Creature start2)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 3
| picture =
| level = 3<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Reptilian
| family = Salamander<!-- Add creature to family page list, which will be linked on preview/save -->
| family = salamander
| type = Reptilian<!-- Creature body type -->
| attacks = Bites, Charges, Claws and Special.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Catacombs (Wehnimer's Landing)|Catacombs]]<br>[[Vornavian Coast]]<br>
| undead = No
| otherclass2 =
| area = Catacombs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 = Vornavian Coast
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 44
| hitpoints = 44
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 42
{{Creature ability|Bite|+42 [[Attack strength|AS]]}}
| PA2 = Charge
{{Creature ability|Claw|+42 [[Attack strength|AS]]}}
| PAB = 52
{{Creature ability|Charge|+52 [[Attack strength|AS]]}}
| nowarding =
| PA3 = Claw
| noability =
| PAC = 42
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nobolt =
| nowarding =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| nomaneuver =
| WDA =

| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+39 [[Defensive strength|DS]]}}
| Melee = 39
{{creature ability|[[Ranged]] | [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[UAC]] |+49 [[UDF]]}}
| Bolt = 35
{{creature ability|[[Bolt]] |+35 [[Defensive strength|DS]]}}
| UDF = 49
{{creature ability|[[Bard Base]] | [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Ranger Base]] | [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] | +9 [[Target defense|TD]]}}
| EmpTD = 9
{{creature ability|[[Wizard Base]] | [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] | [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Empath Base]] | +9 [[Target defense|TD]]}}
| SorTD = 9
{{creature ability|[[Paladin Base]] | [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] | [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Minor Elemental]] | +9 [[Target defense|TD]]}}
| MnETD = 9
{{creature ability|[[Major Spiritual]] | +9 [[Target defense|TD]]}}
| MjSTD = 9
{{creature ability|[[Minor Spiritual]] | +9 [[Target defense|TD]]}}
| MnSTD = 9
{{creature ability|[[Major Mental]] | [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] | [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = none
| coins = None
| gems = none
| magic items = None
| magic items = none
| gems = None
| boxes = none
| boxes = None
| other = None
| skin = a salamander skin
| skin = a salamander skin
| other = none
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 12:23, 7 March 2019

Fire salamander
Level 3
Family Salamander family creatures
Body Type Reptilian
Area(s) Found Catacombs
Vornavian Coast
BCS Yes
HP 44
Speed
Attack Attributes
Physical Attacks
Bite 42 AS
Charge 52 AS
Claw 42 AS
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee 39
Ranged
Bolt 35
Unarmed Defense Factor
UDF 49
Target Defense (TD)
Bard Base
Cleric Base
Empath Base 9
Paladin Base
Ranger Base
Sorcerer Base 9
Wizard Base
Minor Elemental 9
Major Elemental
Minor Spiritual 9
Major Spiritual 9
Minor Mental
Treasure Attributes
Coins None
Gems None
Magic Items None
Boxes None
Skin a salamander skin
Other None

The fire salamander is pale white, with bright red eyes, sharp claws, feathery gill slits and a flickering tongue.

Hunting strategies

The fire salamander, as the name would imply, is immune to fire attacks, both bolts and flares.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 1 Level 2 Level 3 Level 4 Level 5
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