Cave gnoll: Difference between revisions
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SPYRIDONM3 (talk | contribs) (HPs) |
SPYRIDONM3 (talk | contribs) (armor) |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 7<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 28 |
| Melee = 28 |
Revision as of 12:17, 11 March 2019
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Standing only three feet tall, the man-like gnoll watches your every move with piercing grey eyes. It mutters something in an oddly resonant voice that sounds like the ring of hammer on stone. There is little doubt that the stealthy gnoll can be a formidable opponent when need arises, or when it is hard pressed. A faint odor of fermented mushroom wine wafts from its drab and slightly musty clothing.
Hunting strategies
The creatures in the gnoll/gnome mine spawn very quickly with only 2-3 adventurers in the area.
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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