Lich qyn'arj: Difference between revisions
Jump to navigation
Jump to search
GS4-NAIKEN (talk | contribs) m (added picture from play.net) |
(added magical category/classification) |
||
Line 5: | Line 5: | ||
| type = Hybrid Reptilian<!-- Creature body type --> |
| type = Hybrid Reptilian<!-- Creature body type --> |
||
| otherclass = Undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
||
| otherclass2 = |
| otherclass2 = Corporeal undead |
||
| otherclass3 = Magical |
|||
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
||
| area2 = |
| area2 = |
||
Line 95: | Line 96: | ||
|levelp2 = 86 |
|levelp2 = 86 |
||
}} |
}} |
||
[[Category:Old Ta'Faendryl creatures]] |
Revision as of 09:42, 20 March 2020
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The qyn'arj is a creature of legend, a massive serpent held aloft on brightly colored wings. But the lich qyn'arj before you has been animated by some means. The qyn'arj's body seems to hover there without the need to beat its rotting and mottled wings. Decaying flesh covers its body, but the head is completely skeletal and polished to the fine white of bleached bone. Swirling red pinpoints float where eyes used to be, and dagger sharp teeth can be seen inside its maw.
Hunting strategies
Lich qyn'arj cannot be stunned, and have neither arms nor legs. They are therefore quite difficult to disable.
Other information
The lich qyn'arj only comes out at night and will die when exposed to sunlight.
It blocks attempts to DRAG corpses, similar to lesser and greater constructs.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|