Major glacei: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = Major_glacei.jpg |
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| level = 47<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Elemental |
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| family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = glacei |
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| type = Elemental<!-- Creature body type --> |
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| attacks = Claws, Ensnares and Magic. |
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| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Nightmare Gorge]]<br>[[Arctic Tundra]]<br> |
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| otherclass2 = |
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| area = Arctic Tundra<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = Nightmare Gorge |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Lash<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 250 |
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{{creature ability|Lash|+250 [[AS]]}} |
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| PA2 = |
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| PAB = |
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{{creature ability|[[Major Cold (907)]]|+212 [[AS]]}} |
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| PA3 = |
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| PAC = |
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| BT1 = Major Cold (907)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 212 |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+172 to +211 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 172 - 211 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = 153 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
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| magic items = |
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| gems = Yes |
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| boxes = |
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| other = |
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| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The major glacei is a conglomeration of ice and snow that writhes and moves with a mind of its own formed in a vaguely humanoid shape. The cold generated by the major glacei is nearly unbearable. |
The major glacei is a conglomeration of ice and snow that writhes and moves with a mind of its own formed in a vaguely humanoid shape. The cold generated by the major glacei is nearly unbearable. |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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* [[Perception]] plays a role in searching or looting them. |
* [[Perception]] plays a role in searching or looting them. |
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Major glaceis cannot be skinned, and searching them results in minor hand wounds. As the resulting gems are rather valuable, most hunters in the area carry large quantities of [[ambrominas leaf]] or equivalent. |
Major glaceis cannot be skinned, and searching them results in minor hand wounds, which will not give experience if transferred by an empath (they will count as self-inflicted). As the resulting gems are rather valuable, most hunters in the area carry large quantities of [[ambrominas leaf]] or equivalent. |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 49 |
|levelp2 = 49 |
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}} |
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[[Category:Nightmare Gorge creatures]] |
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[[Category:Arctic Tundra creatures]] |
Latest revision as of 19:25, 26 June 2020
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The major glacei is a conglomeration of ice and snow that writhes and moves with a mind of its own formed in a vaguely humanoid shape. The cold generated by the major glacei is nearly unbearable.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
- Perception plays a role in searching or looting them.
Major glaceis cannot be skinned, and searching them results in minor hand wounds, which will not give experience if transferred by an empath (they will count as self-inflicted). As the resulting gems are rather valuable, most hunters in the area carry large quantities of ambrominas leaf or equivalent.
Near-level creatures - edit | ||||||||||
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