Burly reiver: Difference between revisions

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(removed outdated play.net bestiary link, added link to reiver on wikipedia article)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 24
| picture =
| level = 24<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Reiver<!-- Add creature to family page list, which will be linked on preview/save -->
| family = reiver
| type = Biped<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Pounds and Weapons.
| otherclass2 =
| area = [[Old Mine Road]]<br>
| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 =
| area3 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA =
| PA2 =
| PAB =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = -
| WD2 =
| WDB = -
| WD3 =
| WDC = -
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{Creature ability|[[Defensive Strength]]|([[melee]]) N/A}}
| Melee =
{{Creature ability|[[Defensive Strength]]|([[ranged]]) N/A}}
| Ranged =
{{Creature ability|[[Defensive Strength]]|([[bolt]]) N/A}}
| Bolt =
{{Creature ability|[[Target Defense]]|([[Bard Base]]) N/A}}
| UDF =
{{Creature ability|[[Target Defense]]|([[Ranger]]) N/A}}
| BarTD =
{{Creature ability|[[Target Defense]]|([[Sorcerer]]) <N/A>}}
| CleTD =
{{Creature ability|[[Target Defense]]|([[Wizard]]) <N/A>}}
| EmpTD =
{{Creature ability|[[Target Defense]]|([[Cleric]]) <N/A>}}
| PalTD =
{{Creature ability|[[Target Defense]]|([[Empath]]) <N/A>}}
| RanTD =
{{Creature ability|[[Target Defense]]|([[MjE]]) <N/A>}}
| SorTD =
{{Creature ability|[[Target Defense]]|([[MnE]]) <N/A>}}
| WizTD =
{{Creature ability|[[Target Defense]]|([[MjS]]) <N/A>}}
| MjETD =
{{Creature ability|[[Target Defense]]|([[MnS]]) <N/A>}}
| noability =
| MnETD =
| MjSTD =
| MnSTD =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins =
| skin = <Not Known>
| magic items =
| nobox =
| gems =
| noskinvalue =
| boxes =
| other =
| skin =
}}
}}
{{Creature end}}
{{Creature end}}


A reiver stands tall and proud. Moss-green eyes dominate its strong face and tousled, dark hair crown its head. The reiver is well-muscled and toned, with calloused hands used to the wielding of weapons. Forged by a hard history and a harsh climate, reivers are tough fighters with a sense of honor and duty. Normally calm and amiable, the reiver's visage is thunderous when kith and kin are threatened or there are krolvins lurking.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
A reiver stands tall and proud. Moss-green eyes dominate its strong face and tousled, dark hair crown its head. The reiver is well-muscled and toned, with calloused hands used to the wielding of weapons. Forged by a hard history and a harsh climate, reivers are tough fighters with a sense of honor and duty. Normally calm and amiable, the reiver's visage is thunderous when kith and kin are threatened or there are krolvins lurking.


==Hunting strategies==
==Hunting strategies==
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== References ==
== References ==
* [https://en.wikipedia.org/wiki/Border_reivers Reivers on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
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|levelp2 = 26
|levelp2 = 26
}}
}}

[[Category:Old Mine Road creatures]]

Latest revision as of 12:43, 16 August 2020

Burly reiver
Level 24
Family Reiver family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Old Mine Road
BCS Yes
HP
Speed
Attack Attributes
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins
Gems
Magic Items
Boxes
Skin
Other

A reiver stands tall and proud. Moss-green eyes dominate its strong face and tousled, dark hair crown its head. The reiver is well-muscled and toned, with calloused hands used to the wielding of weapons. Forged by a hard history and a harsh climate, reivers are tough fighters with a sense of honor and duty. Normally calm and amiable, the reiver's visage is thunderous when kith and kin are threatened or there are krolvins lurking.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 22 Level 23 Level 24 Level 25 Level 26
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