Ithzir scout: Difference between revisions
Jump to navigation
Jump to search
SPYRIDONM1 (talk | contribs) (updated treasure attributes section) |
SPYRIDONM3 (talk | contribs) (HPs (300), armor (worn) shows brig but CvA and AvD match studded leather, log2 creature description) |
||
(13 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
|||
{{Creature start |
|||
| |
| picture = |
||
| level = 89<!-- This will also be used at the end of the page in the Near level creature template --> |
|||
| type = Biped |
|||
| family = Ithzir<!-- Add creature to family page list, which will be linked on preview/save --> |
|||
| family = Ithzir |
|||
| type = Biped<!-- Creature body type --> |
|||
| attacks = Brawls and Maneuvers. |
|||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
|||
| area = [[Unknown]]<br> |
|||
| otherclass2 = Extraplanar |
|||
| undead = No |
|||
| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
|||
| bcs = <Not Known> |
|||
| area2 = |
|||
| area3 = |
|||
| area4 = |
|||
| area5 = |
|||
| area6 = |
|||
| area7 = |
|||
| bcs = Yes <!-- All new creatures are BCS --> |
|||
| hitpoints = 300 |
|||
| roundtime = <!-- Creature speed --> |
|||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
|||
{{Creature attack attributes |
|||
| PA1 = Broadsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
|||
|physical= |
|||
| PAA = 414 - 424 |
|||
{{creature ability|broadsword|+414-424 [[AS]]}} |
|||
| PA2 = |
|||
|noability= |
|||
| |
| PAB = |
||
| PA3 = |
|||
|nowarding= |
|||
| PAC = |
|||
|maneuver= |
|||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
|||
{{creature ability|[[Sweep]]}} |
|||
| BTA = |
|||
{{creature ability|[[Cheapshots]]}} |
|||
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
|||
| WDA = |
|||
| WD2 = |
|||
| WDB = |
|||
| WD3 = |
|||
| WDC = |
|||
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
|||
| MN1 = Cheapshots<!-- Combat Maneuvers insert up to MN10 --> |
|||
| MN2 = Sweep |
|||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
|||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
|||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
|||
{{Creature defense attributes |
|||
| asg = 12<!-- Insert asg # and template will automatically convert to include type of armor --> |
|||
| defense = |
|||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
|||
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
|||
| Melee = |
|||
{{creature ability|[[Ranged]] |+323 to +343 [[Defensive strength|DS]]}} |
|||
| Ranged = 323 - 343 |
|||
{{creature ability|[[Bolt]] |+346 to +392 [[Defensive strength|DS]]}} |
|||
| Bolt = 346 - 392 |
|||
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| UDF = |
|||
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
|||
| BarTD = |
|||
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
|||
| CleTD = 339 - 335 |
|||
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
|||
| EmpTD = 328 - 334 |
|||
{{creature ability|[[Cleric Base]] |+329 to +335 [[Target defense|TD]]}} |
|||
| PalTD = |
|||
{{creature ability|[[Empath Base]] |+328 to +334 [[Target defense|TD]]}} |
|||
| RanTD = |
|||
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
|||
| SorTD = 339 - 354 |
|||
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| WizTD = |
|||
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
|||
| MjETD = |
|||
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
|||
| MnETD = 368 |
|||
{{creature ability|[[Minor Spiritual]] |+328 [[Target defense|TD]]}} |
|||
| MjSTD = |
|||
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| MnSTD = 328 |
|||
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
|||
| |
| MnMTD = |
||
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
|||
| DSP2 = |
|||
| DSP3 = |
|||
| DSP4 = |
|||
| DSP5 = |
|||
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
|||
}} |
}} |
||
{{Creature treasure |
{{Creature treasure |
||
| coins = |
| coins = Yes |
||
| |
| magic items = Yes |
||
| |
| gems = Yes |
||
| boxes = |
| boxes = Yes |
||
| other = crystal-edged weapons |
|||
| skin = ? |
|||
| |
| skin = |
||
| noskinvalue = |
|||
}} |
}} |
||
{{Creature end}} |
{{Creature end}} |
||
Wide, pupil-less green eyes peer about, quickly assessing both threats and terrain. The Ithzir scout stalks in a fluid, half-crouch that is as graceful as it is lightning fast, his whole demeanor underscoring his menace and obvious intelligence. The Ithzir scout is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The scout wears a charcoal grey tunic with no apparent identifiers of his station. |
<pre{{log2|margin-right=26em}}>Wide, pupil-less green eyes peer about, quickly assessing both threats and terrain. The Ithzir scout stalks in a fluid, half-crouch that is as graceful as it is lightning fast, his whole demeanor underscoring his menace and obvious intelligence. The Ithzir scout is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The scout wears a charcoal grey tunic with no apparent identifiers of his station.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
The scouts will throw their broadswords sometimes instead of swinging them. |
|||
{{addmetext}} |
|||
==Other information== |
==Other information== |
||
Scouts will take gear off of dead bodies. |
Ithzir scouts are extraplanar beings. Scouts will take gear off of dead bodies. |
||
<pre{{log2|margin-right=350px}}> |
|||
<div {{log}}> |
|||
An Ithzir scout rifles through your gear! Somebody call a constable! |
An Ithzir scout rifles through your gear! Somebody call a constable! |
||
<br> |
|||
The scout unslings her shield and drops it on the ground!<br> |
|||
The scout grabs your shield!<br> |
|||
</div> |
|||
An Ithzir scout rifles through your pockets, scooping up some coins! |
|||
Ithzir scouts are extraplanar beings. |
|||
The scout unslings her shield and drops it on the ground! |
|||
The scout grabs your shield! |
|||
</pre> |
|||
The scouts move will attack from invisibility, and step into invisibility causing missed attacks. |
|||
<pre{{log2|margin-right=350px}}> |
|||
An Ithzir scout fades into view! |
|||
An Ithzir scout swings a gleaming steel broadsword at you! |
|||
AS: +404 vs DS: +394 with AvD: +33 + d100 roll: +99 = +142 |
|||
... and hits for 18 points of damage! |
|||
Quick slash catches your cheek! |
|||
Dimples are always nice. |
|||
An Ithzir scout shimmers and fades from view. |
|||
An Ithzir scout fades into view! |
|||
An Ithzir scout fades into view while attempting to strike, but fails to find an opening! |
|||
You gesture at an Ithzir scout. |
|||
Just as you incant, the Ithzir scout shimmers and fades away, leaving you gesturing at nothingness! |
|||
Cast Roundtime 3 Seconds. |
|||
</pre> |
|||
Although Ithzir scouts are shown wearing brigandine (ASG 12) the [[CvA]] +9 and [[AvD]] values match studded leather (ASG 11). |
|||
;Other Messaging |
|||
<pre{{log2|margin-right=350px}}> |
|||
A hazy silhouette takes on the form of an Ithzir scout! |
|||
An Ithzir scout makes no sound as he slips east. |
|||
An Ithzir scout makes no sound as she slips in. |
|||
An Ithzir scout rises to his feet, his green eyes blazing! |
|||
An Ithzir scout nonchalantly folds her arms over her chest. |
|||
An Ithzir scout cocks her head as if listening to a faint sound, then nods and utters an unintelligible response. |
|||
An Ithzir scout chuckles softly, the soft laugh sounding alien and intriguing at the same time. She nods confidently, speaking in a hollow tone, "Te mal nefeaji leppath pak maktali yfal!" |
|||
An Ithzir scout shakes her head violently, trying to clear her thoughts! '''''(stunned)''''' |
|||
An Ithzir scout staggers as he tries to clear his thoughts! '''''(stunned)''''' |
|||
The Ithzir scout clutches at his wounds as he falls, the life fading from his eyes. '''''(dying)''''' |
|||
An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom. '''''(decaying)''''' |
|||
The Ithzir scout quickly cleans the fresh blood from her steel broadsword with a few wipes across your clothing. '''''(killing you)''''' |
|||
</pre> |
|||
== References == |
== References == |
||
* http://www.play.net/gs4/info/bestiary/ |
|||
* [[Extraplanar beings (saved post)]] |
* [[Extraplanar beings (saved post)]] |
||
Line 76: | Line 146: | ||
|levelp2 = 91 |
|levelp2 = 91 |
||
}} |
}} |
||
[[Category:Unknown creatures]] |
Latest revision as of 14:36, 30 April 2021
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
Wide, pupil-less green eyes peer about, quickly assessing both threats and terrain. The Ithzir scout stalks in a fluid, half-crouch that is as graceful as it is lightning fast, his whole demeanor underscoring his menace and obvious intelligence. The Ithzir scout is slightly taller than a human, and while his humanoid form is similar to scores of other races, the hairless, blue-skinned body is nonetheless alien in its appearance. The scout wears a charcoal grey tunic with no apparent identifiers of his station.
Hunting strategies
The scouts will throw their broadswords sometimes instead of swinging them.
Other information
Ithzir scouts are extraplanar beings. Scouts will take gear off of dead bodies.
An Ithzir scout rifles through your gear! Somebody call a constable! An Ithzir scout rifles through your pockets, scooping up some coins! The scout unslings her shield and drops it on the ground! The scout grabs your shield!
The scouts move will attack from invisibility, and step into invisibility causing missed attacks.
An Ithzir scout fades into view! An Ithzir scout swings a gleaming steel broadsword at you! AS: +404 vs DS: +394 with AvD: +33 + d100 roll: +99 = +142 ... and hits for 18 points of damage! Quick slash catches your cheek! Dimples are always nice. An Ithzir scout shimmers and fades from view. An Ithzir scout fades into view! An Ithzir scout fades into view while attempting to strike, but fails to find an opening! You gesture at an Ithzir scout. Just as you incant, the Ithzir scout shimmers and fades away, leaving you gesturing at nothingness! Cast Roundtime 3 Seconds.
Although Ithzir scouts are shown wearing brigandine (ASG 12) the CvA +9 and AvD values match studded leather (ASG 11).
- Other Messaging
A hazy silhouette takes on the form of an Ithzir scout! An Ithzir scout makes no sound as he slips east. An Ithzir scout makes no sound as she slips in. An Ithzir scout rises to his feet, his green eyes blazing! An Ithzir scout nonchalantly folds her arms over her chest. An Ithzir scout cocks her head as if listening to a faint sound, then nods and utters an unintelligible response. An Ithzir scout chuckles softly, the soft laugh sounding alien and intriguing at the same time. She nods confidently, speaking in a hollow tone, "Te mal nefeaji leppath pak maktali yfal!" An Ithzir scout shakes her head violently, trying to clear her thoughts! (stunned) An Ithzir scout staggers as he tries to clear his thoughts! (stunned) The Ithzir scout clutches at his wounds as he falls, the life fading from his eyes. (dying) An Ithzir scout's body shimmers slightly, then fades from view like a dissipating phantom. (decaying) The Ithzir scout quickly cleans the fresh blood from her steel broadsword with a few wipes across your clothing. (killing you)
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|