Cleric: Difference between revisions
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‘’’Clerics’’’ are one of the four [[pure]] [[spell]]-casting [[professions|profession]] in [[Gemstone]], and are arguably the masters of the spiritual realms. Drawing heavily upon the power of the [[Arkati]] or Greater Spirits that they serve, clerics in Gemstone are very versatile spellcasters with a variety of offensive, defensive, and utility spells at their disposal. Considering the differing natures of their patrons, clerics also have a wide variety of skills available to them at reasonable training costs. |
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'''Clerics''' are spiritual spell-casters with a strong link to the specific [[Arkati]] that they follow. Their devotion is similar, yet, more magical in nature to that of a [[paladin]]. |
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Clerics joining battle in the name of their patrons do so in many ways, although the commonest methods are by use of [[warding]] and [[bolt]] spells. In the past, clerics were primarily physical combatants that used disabling spells to augment their combat abilities, but the addition of the [[Paladin]] class has turned this into a [[mutant]] path called the [[Crusader]]. |
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Unlike traditional clerics of most role-playing games, they are not healers in [[GemStone IV]], though they are capable of raising the dead through their strong link to the spiritual realm. |
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While not fulfilling the traditional role of healer (a role assumed by the [[Empath|Empaths]]), clerics are able to restore life by use of the [[Well of Life (308)]] and [[Raise Dead (318)]] spells. With this power, combined with the ability to find corpses (and other adventurers) by means of the [[Locate Person (116)]] spell and then to ‘fog’ to them by the [[Transference (225)]] spell, clerics are very helpful and useful rescuers. These four ‘core spells’ make up the initial training plan for the [[Rescuing Cleric]] archetype. |
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[[category: Cleric]] |
[[category: Cleric]] |
Revision as of 11:23, 3 February 2007
‘’’Clerics’’’ are one of the four pure spell-casting profession in Gemstone, and are arguably the masters of the spiritual realms. Drawing heavily upon the power of the Arkati or Greater Spirits that they serve, clerics in Gemstone are very versatile spellcasters with a variety of offensive, defensive, and utility spells at their disposal. Considering the differing natures of their patrons, clerics also have a wide variety of skills available to them at reasonable training costs.
Clerics joining battle in the name of their patrons do so in many ways, although the commonest methods are by use of warding and bolt spells. In the past, clerics were primarily physical combatants that used disabling spells to augment their combat abilities, but the addition of the Paladin class has turned this into a mutant path called the Crusader.
While not fulfilling the traditional role of healer (a role assumed by the Empaths), clerics are able to restore life by use of the Well of Life (308) and Raise Dead (318) spells. With this power, combined with the ability to find corpses (and other adventurers) by means of the Locate Person (116) spell and then to ‘fog’ to them by the Transference (225) spell, clerics are very helpful and useful rescuers. These four ‘core spells’ make up the initial training plan for the Rescuing Cleric archetype.
Profession - edit |
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Squares: Rogue | Warrior | Monk |
Semis: Bard | Paladin | Ranger |
Pures: Cleric | Empath | Sorcerer | Wizard |
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