Crystal golem: Difference between revisions
Jump to navigation
Jump to search
(added magical category/classification) |
(Added messaging.) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 18: | Line 18: | ||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
||
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
||
| PAA = |
| PAA = 134 |
||
| PA2 = |
| PA2 = Pound |
||
| PAB = |
| PAB = 134 |
||
| PA3 = |
| PA3 = Stomp |
||
| PAC = |
| PAC = 144 |
||
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
||
| BTA = |
| BTA = |
||
Line 35: | Line 35: | ||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
||
| MN2 = |
| MN2 = |
||
| AB1 = |
| AB1 = Foot stomp<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = quake effect<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
||
| asg = |
| asg = 14N<!-- Insert asg # and template will automatically convert to include type of armor --> |
||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
||
| Melee = |
| Melee = 112 |
||
| Ranged = |
| Ranged = |
||
| Bolt = |
| Bolt = 60 |
||
| UDF = |
| UDF = |
||
| BarTD = |
| BarTD = |
||
Line 52: | Line 52: | ||
| SorTD = 30 - 42 |
| SorTD = 30 - 42 |
||
| WizTD = |
| WizTD = |
||
| MjETD = |
| MjETD = 30 - 42 |
||
| MnETD = |
| MnETD = 30 - 42 |
||
| MjSTD = |
| MjSTD = |
||
| MnSTD = |
| MnSTD = |
||
Line 74: | Line 74: | ||
{{Creature end}} |
{{Creature end}} |
||
<pre{{log2|margin-right=26em}}>Towering about three yards tall, a crystal golem's form is nothing short of massive. Deeply set fires glimmer coldly from its eye sockets, throwing a myriad of colors throughout the large crystal spikes jutting sharply away from its thick crystalline skin. As it moves, the rainbow color flickers through the facets of its body in a dizzying array of color.</pre> |
|||
⚫ | |||
==Hunting |
==Hunting Strategies== |
||
{{addmetext}} |
{{addmetext}} |
||
⚫ | |||
==Messaging== |
|||
;Arrival |
|||
<pre{{log2}}>A pair of burning eyes enter into view shortly before a crystal golem forms around them, striding steadily forward! |
|||
A crystal golem stomps in, fiery eyes the only clue to its deadly intent. |
|||
A crystal golem stomps in, small bits of crystal falling from cracks in its hard skin.</pre> |
|||
;Ambient |
|||
<pre{{log2}}>Moving as much of its thick body in front of its head as it can, a crystal golem desperately tries to protect its glowing eyes.</pre> |
|||
;Departure |
|||
<pre{{log2}}>A crystal golem's structure creaks as tiny fragments of crystal shake off from its wounds while it moves southwest.</pre> |
|||
;Death |
|||
<pre{{log2}}>A crystal golem's eyes flare in a final puff of fire before it falls to the floor, motionless.</pre> |
|||
;Upon Loot |
|||
<pre{{log2}}>A crystal golem shatters, tiny pieces scattering before fading away.</pre> |
|||
⚫ | |||
* Requires enchanted weapon or UAC gear |
* Requires enchanted weapon or UAC gear |
||
* Puncture resistant |
* Puncture resistant |
||
* They drop crystal cores ([[alchemy]]) |
* They drop crystal cores ([[alchemy]]) |
||
* In addition to their [[stomp]] attack, crystal golems have a foot stomp maneuver as shown below. |
|||
<pre{{log2|margin-right=26em}}>A crystal golem lifts its huge foot up and slams it into the floor, shaking everything violently! |
|||
[SMR result: 30 (Open d100: 87)] |
|||
You manage to keep your footing.</pre> |
|||
==Historical Information== |
|||
Old creature description |
|||
⚫ | <pre{{log2|margin-right=26em}}>Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life. Bitter light reflects from every angle and plane as the monster shifts and moves. Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.</pre> |
||
== References == |
== References == |
||
Line 94: | Line 119: | ||
}} |
}} |
||
[[Category:Old Mine Road creatures]] |
|||
[[Category:Sunfist hated enemies]] |
[[Category:Sunfist hated enemies]] |
Latest revision as of 06:49, 28 September 2022
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||
|
Towering about three yards tall, a crystal golem's form is nothing short of massive. Deeply set fires glimmer coldly from its eye sockets, throwing a myriad of colors throughout the large crystal spikes jutting sharply away from its thick crystalline skin. As it moves, the rainbow color flickers through the facets of its body in a dizzying array of color.
Hunting Strategies
This section has not been added yet; please add to it now!
Messaging
- Arrival
A pair of burning eyes enter into view shortly before a crystal golem forms around them, striding steadily forward! A crystal golem stomps in, fiery eyes the only clue to its deadly intent. A crystal golem stomps in, small bits of crystal falling from cracks in its hard skin.
- Ambient
Moving as much of its thick body in front of its head as it can, a crystal golem desperately tries to protect its glowing eyes.
- Departure
A crystal golem's structure creaks as tiny fragments of crystal shake off from its wounds while it moves southwest.
- Death
A crystal golem's eyes flare in a final puff of fire before it falls to the floor, motionless.
- Upon Loot
A crystal golem shatters, tiny pieces scattering before fading away.
Other Information
- Requires enchanted weapon or UAC gear
- Puncture resistant
- They drop crystal cores (alchemy)
- In addition to their stomp attack, crystal golems have a foot stomp maneuver as shown below.
A crystal golem lifts its huge foot up and slams it into the floor, shaking everything violently! [SMR result: 30 (Open d100: 87)] You manage to keep your footing.
Historical Information
Old creature description
Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life. Bitter light reflects from every angle and plane as the monster shifts and moves. Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.
References
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|