Crystal golem: Difference between revisions
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Ensnare<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 134 |
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| PA2 = |
| PA2 = Pound |
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| PAB = |
| PAB = 134 |
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| PA3 = |
| PA3 = Stomp |
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| PAC = |
| PAC = 144 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = |
| AB1 = Foot stomp<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = quake effect<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 14N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 112 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 60 |
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| UDF = |
| UDF = |
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| BarTD = |
| BarTD = |
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| SorTD = 30 - 42 |
| SorTD = 30 - 42 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = 30 - 42 |
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| MnETD = |
| MnETD = 30 - 42 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = |
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{{Creature end}} |
{{Creature end}} |
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<pre{{log2|margin-right=26em}}>Towering about three yards tall, a crystal golem's form is nothing short of massive. Deeply set fires glimmer coldly from its eye sockets, throwing a myriad of colors throughout the large crystal spikes jutting sharply away from its thick crystalline skin. As it moves, the rainbow color flickers through the facets of its body in a dizzying array of color.</pre> |
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⚫ | |||
==Hunting |
==Hunting Strategies== |
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{{addmetext}} |
{{addmetext}} |
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⚫ | |||
==Messaging== |
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;Arrival |
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<pre{{log2}}>A pair of burning eyes enter into view shortly before a crystal golem forms around them, striding steadily forward! |
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A crystal golem stomps in, fiery eyes the only clue to its deadly intent. |
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A crystal golem stomps in, small bits of crystal falling from cracks in its hard skin.</pre> |
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;Ambient |
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<pre{{log2}}>Moving as much of its thick body in front of its head as it can, a crystal golem desperately tries to protect its glowing eyes.</pre> |
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;Departure |
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<pre{{log2}}>A crystal golem's structure creaks as tiny fragments of crystal shake off from its wounds while it moves southwest.</pre> |
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;Death |
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<pre{{log2}}>A crystal golem's eyes flare in a final puff of fire before it falls to the floor, motionless.</pre> |
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;Upon Loot |
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<pre{{log2}}>A crystal golem shatters, tiny pieces scattering before fading away.</pre> |
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⚫ | |||
* Requires enchanted weapon or UAC gear |
* Requires enchanted weapon or UAC gear |
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* Puncture resistant |
* Puncture resistant |
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* They drop crystal cores ([[alchemy]]) |
* They drop crystal cores ([[alchemy]]) |
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* In addition to their [[stomp]] attack, crystal golems have a foot stomp maneuver as shown below. |
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<pre{{log2|margin-right=26em}}>A crystal golem lifts its huge foot up and slams it into the floor, shaking everything violently! |
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[SMR result: 30 (Open d100: 87)] |
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You manage to keep your footing.</pre> |
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==Historical Information== |
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Old creature description |
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⚫ | <pre{{log2|margin-right=26em}}>Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life. Bitter light reflects from every angle and plane as the monster shifts and moves. Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.</pre> |
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== References == |
== References == |
Latest revision as of 06:49, 28 September 2022
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Towering about three yards tall, a crystal golem's form is nothing short of massive. Deeply set fires glimmer coldly from its eye sockets, throwing a myriad of colors throughout the large crystal spikes jutting sharply away from its thick crystalline skin. As it moves, the rainbow color flickers through the facets of its body in a dizzying array of color.
Hunting Strategies
This section has not been added yet; please add to it now!
Messaging
- Arrival
A pair of burning eyes enter into view shortly before a crystal golem forms around them, striding steadily forward! A crystal golem stomps in, fiery eyes the only clue to its deadly intent. A crystal golem stomps in, small bits of crystal falling from cracks in its hard skin.
- Ambient
Moving as much of its thick body in front of its head as it can, a crystal golem desperately tries to protect its glowing eyes.
- Departure
A crystal golem's structure creaks as tiny fragments of crystal shake off from its wounds while it moves southwest.
- Death
A crystal golem's eyes flare in a final puff of fire before it falls to the floor, motionless.
- Upon Loot
A crystal golem shatters, tiny pieces scattering before fading away.
Other Information
- Requires enchanted weapon or UAC gear
- Puncture resistant
- They drop crystal cores (alchemy)
- In addition to their stomp attack, crystal golems have a foot stomp maneuver as shown below.
A crystal golem lifts its huge foot up and slams it into the floor, shaking everything violently! [SMR result: 30 (Open d100: 87)] You manage to keep your footing.
Historical Information
Old creature description
Animated by ancient magic, this towering mass of crystal has been given a semblance of human form and life. Bitter light reflects from every angle and plane as the monster shifts and moves. Deeply set fires glimmer coldly from its eye-sockets as the creature surveys its next victim.
References
Near-level creatures - edit | ||||||||||
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